Teras Kasi Archive
Thread: TC Patch Notes, Feedback and Discussion
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Ryutek
Thu Jan 20, 2005 7:57 pm
#1
Additional Update Notes: Test Center - January 20, 2005 Version 0.109759
AND
Update Notes: Test Center - January 20, 2005 Version 0.109932
This thread provides a place to discuss the recent patches and provide feedback. Please keep all discussion in this thread
AND
Update Notes: Test Center - January 20, 2005 Version 0.109932
This thread provides a place to discuss the recent patches and provide feedback. Please keep all discussion in this thread
Mankind00
Fri Jan 21, 2005 4:36 am
#2
I take it the Top 3 Issues lists are geting some attention then. 
Only a few really effect us but I gotta say I can't wait to get walking around Tat& start tanking Krayts again once I get TKM on my Bothan. I hope they are keeping the whole of the Dune Sea (East & West) as possible spawn locations for them though as otherwise the Grave Yard will be packed.
Not too keen in the 60second shuttle in my opinion, I think it's a little too short, I know people say "well who wan't to wait for the shuttle for 5mins anyway?" but turning it down to so short removes any realism in it in my opinion, but then again I'm someone who thinks there should be a 30second timer from using the travel button to acctuly leaving.
Glad to seea warcry fix though I'm wondering if they have fixed it so it's no longer working the way it did before the original change a few months ago. Or is that what that note meens & it's just badly worded? 
The structure change will be intresting, though I wish it happened a couple of weeks ago before I lost 3 factories full of slicing gear. 
I'm intrested to see what POI's have had spawn times changed, & also wondering how "Spawn System Refinements" will effect my wild hunting.
Shame they took the Bothan's out though... I had a good laugh when I poped on to TC yesterday. 
In general though great notes, will be intresting to see if we get any fixes in the next lot, maybe fix the siting while meditating & the deathblow timer for us. 
CalArsou
Fri Jan 21, 2005 6:28 am
#3
Well Politicans have a nice little discussion going about all their changes, but on the TK side, it's looking pretty good.
Warcry being fixed will certainly make life more interesting, and the shuttle thing rocks. It basically removes it from thought as a reason not to visit a mall or shop, since the next shuttle is only a minute away at the most.
Not sure what the "spawn refinements" mean, but I guess I'll live with relearning Endor if they're moving around wild hunting zones.
Lastly, I just can't wait to see the Jedi fights at Krayt GV, should be fun to watch
.
Warcry being fixed will certainly make life more interesting, and the shuttle thing rocks. It basically removes it from thought as a reason not to visit a mall or shop, since the next shuttle is only a minute away at the most.
Not sure what the "spawn refinements" mean, but I guess I'll live with relearning Endor if they're moving around wild hunting zones.
Lastly, I just can't wait to see the Jedi fights at Krayt GV, should be fun to watch
darkripper2000
Fri Jan 21, 2005 3:54 pm
#4
I have a character that I play on test center, and I've already seen these changes. As far as the spawn times go, I REALLY noticed a difference. On my way driving to the krayt graveyard, I saw an immense amount of lairs and mobs. At one point my entire radar had been filled with creatures. Once I got to the graveyard, I had to look around for a little while but I did find a dragon a LOT faster than I would on another server. I haven't gotten to test everything yet but the spawns are looking good so far. Also, remember that planet Talus? Well if you go there now, there are actual spawns! No more of the cruising over the entire planet without seeing anything. Now there is a pretty decent amount of spawns around. The village of durbin's spawn rate has also been increased. Instead of clearing it out and having to wait hours for the sludge panthers to respawn, they actually respawn in a reletively small amount of time. Look out for those krayts though, killed me unbuffed pretty darn fast
!
AxeoCook23
Fri Jan 21, 2005 5:04 pm
#5
all around there is a lot of nice fixes. i like that they gonna make it possible to get dance/musician buffs at same time because in my town we have dancer and musician giving buffs 24/7.Warcry fix is a a great great thing expeacily if it is doen right this time.In the past couple weeks we are seeing more and more good stuff and more and more fixes to bugs ect ect and with them recently showing new faction armor for the CU my confidence in the devs delivering a better game in the future is returning.
Axeo Cook
Master Tera kasi/Master Swordsman/Master Brawler
Rebster
Sat Jan 22, 2005 4:47 am
#6
CalArsou wrote:
Well Politicans have a nice little discussion going about all their changes, but on the TK side, it's looking pretty good.
Warcry being fixed will certainly make life more interesting, and the shuttle thing rocks. It basically removes it from thought as a reason not to visit a mall or shop, since the next shuttle is only a minute away at the most.
Not sure what the "spawn refinements" mean, but I guess I'll live with relearning Endor if they're moving around wild hunting zones.
Lastly, I just can't wait to see the Jedi fights at Krayt GV, should be fun to watch.
It isn't fixed. The real bug is it not breaking when it should.
Mankind00
Sat Jan 22, 2005 5:29 pm
#7
Well I spent much of the day on TC & just thought I'd throw in some more feedback. (I'll put this in to the feedback threads in the morning but thought I'd post it here as well due to the Warcry one & as I know alot of people are probably looking forward to tankinglots of Krayts etc.
)
Warcry is fixed.
On creatures at least, was tanking a Krayt earlier & used Warcry 2, the others continued to him him & the Warcry broke as it should.
Krayt spawns are great but I'm worried that they are too concentrated. I was at the Graveyard & at one point I could see 3 Canyons, 1 Juvi, 1 Giant. Personly I feel very strongly that Krayts should be spread out over Tat more, they should pop up in all parts of the Dune Sea & not just the part of the Dune Sea near the Grave Yard. From what I have heard from a guildie they are still spawning away from the Yard but I do wonder if those spawns have been uped, I'll grab ranger tomorow & have a look.
& one last thing, the new Stormies are great, a friend of mine & I traded places in that I used a riffle while he tanked as TK & with alot of work we managed to take one down, however he could easily hit us for 600 damage though 85% Armour. It was only due to the fact he liked to just stand still we managed to kill him as I could pull away & let my mind regen while my friend feigned death. As a riffleman I was doing 400-600 damage too him.
I'll probably check other spawns tomorow but so far so good, this patch is looking great.
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