Teras Kasi Archive

Thread: THUNDERWULF, heres an idea.

Faraed
Sun Sep 07, 2003 11:11 am
#1

I dunno, just sittin here, pickin on flamers here on the boards and I get this funny thing pop though my head about KD. I think ive found the problem.


KD is "IT". Its the thing to have in the teras kasi profession, it is our LLC, our flamethrower, our shining star so to speak. When leveling teras kasi, we do an entire row of balance conditioning thats worth a total of 1,200,000 unarmed combat XP as well as 14 skill points. The problem with this is that after all that work, dedication and high price you get knockdown. Its the main thing we are working for in that entire profession. The core structure of the profession is in the skill tree, and it is clearly focused around a move the devs dont want us to use.


If they dont want us to use it, then fine, im all for its removal. Take it out and make something else up for us. Take balance conditioning out of the tree and give us something else thats useful, something that will help the god forsaken rookies out. Im a TKM, so it doesnt effect me too much, but comon, how is anyone supposed to level in teras kasi now? Its impossible. Atleast give the novice brawlers the VK's back.


The idea that our profession spends that many skill points, that much time, that much experience points, and that much effort just to earn a skill that the devs wont let us use to our liking is simply proposterous. If teras kasi is going to be centered around Knockdown, then we need to be able to use it. If not, then give us something else and make KD just some extra skill we gain somewhere along the line.




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Faraed Spyne
Faraed
Mon Sep 08, 2003 4:30 am
#2

Wow, this forum died. Some BH must have LLC'd it for 10k ham cuz this thread has been here for a whole day with no replies and its still on the first page. LOL



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Faraed Spyne
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