Teras Kasi Archive
Thread: Proposal for TKA Skill to help strengthen the profession and tactical role in the GCW
I would like to propose the idea for a "throat crush" type attack. This attack would first and foremost render the target unable to speak/tell for 30 seconds. This would effectively inhibit the target's ability to command his infantry and/or call for reinforcements instantly. Secondly, since this attack targets the neck, it would damage either just the mind pool or the mind and health pool.
Powerful, you might think to yourself, but this skill would by no means be out of line. Just think in terms of attacks like underhand shot, eye shot, fire torso, mind shot2, crippling shot, charging shot, double tap, fan shot, etc.
Teras Kasi Masters are in need of a little mmph. We have no combat skills/status inflictionsthat are unique to our profession and we work just as hard, if not harder to earn mastery than any other combat profession. Three other professions have knockdown and they can do it from range. One of those professions can add a DOT and knockdown at the same time. We do not have ranged knockdowns, we cannot add fire poison bleeding or any type of DOT for that matter. We cannot damage other people's weapons.Essentially, there is no ability that is given to us thataffords us any superiority orreason not to pick up a gun and get the same skills but at range and for lower cost. The new knockdown change makes it very difficult to kill players, even when you initiate battle, because of our limited range. In addition, it makes killing stormtroopers even more difficult because they kite so badly, you have to continually kd/lunge them just to hit them at all.
This idea spawns out of an encounter I had last night in Theed. I am a Teras Kasi Master and Igot into a scuffle with an unarmored Imperial Master Architect (that was the title above his head) with an ATST. I was initially overt, I had killed a few PCs before this guy pulled out his pokebot and crushed me and my medium armored CH pet. With the vengeance TEF, I went back at him a few times.. he was standing alone just outside the CloneFac with his ATST and no matter what I tried, I could not incap him before he got the word "Kill" off. Each time, he would be lying dizzy on the ground but through one non-combat, no-delay word out of him would incap me instantly and then I would be dead. A few times I managed to get the KD2 off and a hit3 or poolhit but it was stil not enough to get him before he let out his utterance of destruction.
This skill would not destroy the ATST, itwould simply allow a Teras Kasi Master to temporarily inhibit a non-combatant from using a super pet from destroying a disciplined fighter without breaking a sweat. This is also not an anti-Imperial idea as Imperial TKMs would be able to disable Rebel Creature Handlers and Rebel pets (just in case we ever get any worth using).
I asked the Master Archie after how he managed to get an ATST without having ANY combat profession. He said that another Imperial sold it to him for 250k and he's going to buy as many more as he can find. Another thing might be to make ATSTs non-transferable but I don't really mind if they are standing there looking shiny if I crush its commander's throat to initiate the battle.
No matter what,I think this ability would very much strengthen the Teras Kasi Master in battle and more importantly, would provide them with a tactical and strategic role in the Galactic Civil War. The role might be a suicide strike on an ATST owner (when his buddies realize what the TKM has done, he's sure to be the #1 target) but it would inhibit the ATST for 30 seconds or for the battle if the TKM is lucky enough to nail the ATST owner before a)the owner kills him or b)his buddies do.
A Teras Kasi Master should be able to kill a Master Architect if the TKM launches a 100% sneak attack on the Archie. The Archie even said how shocked he was that I dropped a dime on him so easily when I initiated the first time, he said he had no idea I was coming.
I know this proposal went off a bit into an ATST criticism but it was used merely as a depiction of scenario where this proposed throat crushing skill would have made a difference and also to demonstrate how a non-combatant with pets can kill a player who is supposed to be the fiercest non-Jedi combatant in the universe. ATST aside, this Master Archie would have killed me with three Dark Troopers as well, just not as quickly.
Thank you for your time and consideration. Please add what you think.
just don't give them the idea of giving the ability to NPCs, also.
An interesting idea, and I definitely agree that TK's are desperately needing at the moment...
But throat chop is made worthless if someone with a pet has said "guard" before the fight.
This is an absolutely brilliant idea!
I would love to see someone implement this and I'll copy it and try to put it somewhere I think the DEVs might see it...cause they are quite busy, not uncaring.
Before you say "Of course he loves that idea, he's a TKM", let me inform you that I'm also a Master CH to boot and I use my 3 grand wrixes to compensate for my lack of range and to end that kiting business. I, however am fair and I think objectively minded and if another TK 'throated' me so I couldn't use my pets (not that I'd use them on a TK anyways) I would be perfectly okay with it, because he's that close to me to do it and he's a MASTER of Teras Kasi, if anyone could possibly have that kind of precision and technique, it's either them or a Jedi.
I also think if this is implemented, as handy as skill as it is, it should be master ONLY skill.
Well then pet-guarding is a work around.. that's how the game should be. There should be a weakness for every character and a strength for every character and checks and balances and workarounds to protect against the weaknesses, etc.
Let's get some attention to this, not at all because it's my post but because I think it's an idea that will bring a strength to our class, that is by no means overpowered, and will help add some additional tactic to TKA in group battle. Right now my role with my PA is "While we enact our strategic shooting plan, you go run up to the front line, kill as many people as you can and try not to get db'd." My group has some amazing strateticians but there just isn't an efficacious use for TKMs in group combat.
This would provide us with a role in group combat and more importantly, would allow us to start beating Master Architects in duels.
How about this. . .once they fix our defense mods, if we counterattack or dodge etc, we can an automatic knockdown or something. I think that would help out too, but that is hinged on getting defense fixed. ![]()
If you think about it, if you are facing a ninja master or something like that and you throw a clumsy punch and they counterattack, are they just going to slap your face or take you down and try to step on your friggin head?
-Jorr Doomslayer
Scylla (Doctor/TKA)
although u have to think of stuff like...can u spam it, how long until its effective again(kind if like posture/kd nerf)
i thnk its a graet master move...seeing as UH3 is great and all but we need somethig better. also it would be great of id dmg'ed the mind or even wounded it seeing as we got not bleed moves of anysort and our precision line pretty much suks besides using UMH.
another great post i read was the ranged people not ebing able to see us on radar. that would be great to sneak up on them and then hit them with the throat chop move
Hi, it's me. This is a gratuitious bump. Sorry, view numbers are up, people keep rating it a 5 star post.. but no one is voicing their support or crying against it. I don't want this idea to go away. If enough people can at least sign, maybe even write how they think the skill should work or look or be timed or anything, that shows SOE how serious we are about new stuff. We need a little mmph, let's make it happen.