Teras Kasi Archive
Thread: Masters of Balance? Why the system is fundamentally wrong.
Master Pistoleers get +30 defense to knockdown.
Master Teras Kasi Artists get +20 defense to knockdown.
Does anyone else see something intrinsically wrong with this picture?
I used to think it really didn't matter but any BH/carbineer can knock me down on the first shot, and thus I can never close the gap and attack (not that I would really be able to anyway if he didn't knock me down) but it started to erk me when I found myself spending sometimes as much or greater than 50% of my HAM just trying to knockdown and lunge targets. Everything resists down position to the extent where our obscene lunge HAM cost kills us and it not only fails as often as it works but landing a lunge the first time is usually the server "check" for position, its the 2nd lunge that lets you hit something (Refer to: http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=14719).
Just another heads up on why the system is further slanted against us. A pistoleer has 30% greater resistance to knockdown than a Master of Teras Kasi. I think the Devs need to read their own handbook again.