Teras Kasi Archive

Thread: Ranged Vs Meelee, What is missing....

Taewyn
Tue Sep 09, 2003 2:35 am
#1

Reading the boards I was thinking about this tonight, and trying to put a ranged persons slant on things, as I am a Bounty Hunter. Now I was going over some things and wondering, why in modern fights do people still go into close combat even if they have guns....And what exactly is star wars missing. The thing that came to me is, Ammunition.


In reality, all things being equal, there is no reason a Gun fighter would ever enter close combat, except for one, which would that he can no longer use his gun. Now themain reason guns stopshooting is simple, ammunition, somy proposition is this...


Ammo be placed into the game, in fact it could work like a power up, Ammo on a whole would enhance your weapon, but if you ran out you would have to reload.


Ammo could be made under the artisan, up through the weapon smith skill trees, the more skilled the smith, the more bonusesto the weaponammo gives (Such as damage/speed enhancments). Ammo would not be physical bullets, instead they would be cartidges of energy that the gun would use to make the actual blaster bolts....Like a battery.


Ammo usage would be weapon specific, or ammo could be in itself weapon specific....In other words.


A pistol may have clips of 25 bullets, While a carbineer may have clips of 50, and a rifle may have clips of 15. Or all clips could be made with 100 charges, and lets say a pistol uses 3 charges per shot, while a rifleman uses 2 ect ect. Depending on the system used, it would be balanced upon the type of weapon...Certain weapons may actually use ammo more effectivly then others (Refer to the HAM change at the bottom)


Now the big thing, how this could be made to help meelee.


Reloading your weapon would not be just point and click...Reloading should have a time on it depending on your weapon skill speed and the type of weapon being used. During this time the ranged person would move 50% slower then normal, this would illustrate his concentration on his weapon..


This would effect end a novice pistoleer from kiting around a master meelee forever....


However there are problems with this, namely the heal system as is would probably allow any meelee to live indefinetly (especially during the ranged down time), The heal system on a whole would have to be retuned. or at least tweaked, and sinceHolocron said they are doing that anyway, I assume this will work well with it.


Also HAM usage could be changed to be based off your current Ammo, while meelee's would retain the current HAM system. For me at least, this makes sense, special shots with your gun would draw more energy from your "Ammo energy clip". While a meelee would require more of his own bodies energy to do his specials.


Thoughts on this? Id like to findany loop holes and revise it before I post it in the disscussion forum, any thoughts would be great .





Taewyn Alsan Lt Colonel in service of the Empire


Taewyn and Oqua's "As you like it" Armor and Clothing store. On Naboo, right outside of Kaadara Location: +5729 +6376.


Taewyn
Tue Sep 09, 2003 3:17 am
#2

Another problem would of course be people having multiple weapons and just switching weapons as they used up thier ammo....Two possible solutions could be.


1.) Weapons could take up alot of room in your back pack...(Dont like this one but it makes sense)


2.) Switching weapons could also incur the move penalty, and should be based off the weapon speed skill of the type of weapon your switching too...Example.


Pistol to pistol would be pistol speed....Pistol to Carbine would be carbine speed....


The time it takes to switch weapons would be shown like a crafting clock....





Taewyn Alsan Lt Colonel in service of the Empire


Taewyn and Oqua's "As you like it" Armor and Clothing store. On Naboo, right outside of Kaadara Location: +5729 +6376.


veltroz
Tue Sep 09, 2003 3:49 am
#3

/BUMP

GREAT IDEA
Taewyn
Tue Sep 09, 2003 6:02 am
#4

Shameless bump, any feedback would be great




Taewyn Alsan Lt Colonel in service of the Empire


Taewyn and Oqua's "As you like it" Armor and Clothing store. On Naboo, right outside of Kaadara Location: +5729 +6376.


Ehogack
Tue Sep 09, 2003 7:04 am
#5

Just adds more clicks to combat. I don't think that's right. "Fixing" ranged vs melee isn't about giving ranged people so much to do they forget to run.
Taewyn
Tue Sep 09, 2003 7:08 am
#6

Reloading your weapon would not be just point and click...Reloading should have a time on it depending on your weapon skill speed and the type of weapon being used. During this time the ranged person would move 50% slower then normal, this would illustrate his concentration on his weapon..





Taewyn Alsan Lt Colonel in service of the Empire


Taewyn and Oqua's "As you like it" Armor and Clothing store. On Naboo, right outside of Kaadara Location: +5729 +6376.


corsarioboricua
Tue Sep 09, 2003 7:35 am
#7

I think you have come acroos a great idea. In real life situations, ammo runs out. In real life combat one of the things that make s comandos efective is effetive planning and this includes packing resources such as amo.


Some ideas to look at could be (based on the ideas already mentioned):


1. For starters- a player should not be allowed to carry more than two weapons at a time without suffering a penalty in speed and endurance. In real life situations what make comandos deadly is the diversity of weapons in the hands of diferent individuals that specialize in this weapons. For example in SEAL teams youll have your snipers (one usually caries a high resolution rifle and another one a .50 caliber rifle), others will carry shotguns, you might have one carrying heavy artillery as an m .50 or rocket launcher and others carrying specialized m 16 or mp5. Of courese they prepare depending on the mission. What Im getting at is that you dont see them carrying a rocket launcher, an m.50, m16 and pistol and so on;this would make them a very easy target do to the fact that movility would be very difficult and they would tire real quick. On top of having to carry weapons they carry rations, ammo and other survival instruments and technology. Regular troops carry up to 65-80 pounds rocksacks. Think about this!


2. There should definetly be a time in which players packing heat should be vulnerable to an atack while reloading. Of course in order for this to be viable the implementation of amo would have to be incorporatedto the game.


3. Perhaps weapons should damage a lot faster in the game. The truth is that in order to have a gun work properly they need to recieve some sort of maintenance. In a battle field where debree, dust and many other elements take part, guns get quite a beating. Perhaps a higher maintenace cost should be implemened. Have guns jam more, backfire, etc......


4. Back to amo. I like the idea about energy packs of lets say 100 and depending on the power of the gun and special attacks implemented this should be depleted quicker. In the starwar Role laying games diferent guns have diferent amount of shots that can be fired. I think that it would be a great idea to implement the use of amo to the game.


While some of this changes seem like a good idea to me, i think that they should come with some negative aspects for the brawler profesions. For example:


A) Unless we are at a close range, it should be extremely dificult for us to beat a ranged oponnent. This is where the use of good armor (of course with lower impact on our HAM's) would be necesarry.


B) If a sniper pick us out in the field, tough, we should be dead. Then again Armor or some sort of stealth mode) even while overt could be implemented. Then again just because you are a sniper it should not mean that you can nail just anyoine. You would need to be in a great position, target should not be in a crowded area or covered by buildings, boulders etc. Becomming a sniper should be extremely dificult and it should take a lot out of HAM mind bar do to concentration. Also snipers should have the slowest reloading time of all.


C)Consider giving us some sort of stealth mode, that will guive us sort of the same advantage a sniper would have. We could get in close without being noticed and the minute we attack we could become visible to everyone on a 20 meter radius.


D)give us a tacle or grapling maneuver so that we can get a hold of our atackers when kiting us. 55% succes rate or something like it. After all we should be a lot faster than someone shooting backward while fleeing. It should take a lot out of mind due to concentration efforts.


E) related to letter D, stop asking for being able to punc or kick an opponent while running, this is extremely difficult and if possible the hit is not very efective. Try hitting someone while he is running away from you. Better yet try to kick him. I would support a flying kick perhaps but for this to work target would have to be in a 2-5 meter radius in oder to work and it could be use as a knockdown. Again not only should the target be close but he would have to be running slower or be still in order for it to wourk. If target is kiting (therefor should be running slower) the succes rate of a flying kick should be about 50% chance.


Well this is just some crazy rambling, hope it sort of gives an insight to the suggestions you already made.


Cacco Okabido (Human)


Sunrunner


Brawler (hopefull TKA)/scout (hopeful ranger)/?


Ps. If you have any suggestion for a good profesion combo they would be apreciated.

Taewyn
Tue Sep 09, 2003 9:44 am
#8

Thanks for your input, going to give this idea a whirl in discussions




Taewyn Alsan Lt Colonel in service of the Empire


Taewyn and Oqua's "As you like it" Armor and Clothing store. On Naboo, right outside of Kaadara Location: +5729 +6376.


pyclone
Tue Sep 09, 2003 9:50 am
#9

We (melee) should just fight carbine carying ranged guys, they have to stop when initiating combat and when switching targets. It sucks vs melee trust me its my other skill





Zocli a ilcoZ
Killer Doctor t Jedi Crafter
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