Teras Kasi Archive
Thread: What melee & Ranged Defenses do, and why it doesnt really matter.
Well first off, Evasion comes from this. I just did extensive testing and found out.. Sorry if this is late news but before I used to ask what it does and nobody had a clue. SO basically its the stat for evasion. Only works while not using specials. And it doesnt really matter that we have it because a RIFLEMAN (yes, the profession that just got boosted to run and shoot you up close) has just as much melee defense as a TKM. Pretty sad. Now correct me if im wrong but i thought riflemen were the ones that didnt have those kinds of defenses.. theyre the snipers that nail you in the head from a distance but in exchange have few defenses.. oh well I guess I missed something there.
Anyways just letting you know... Melee and ranged = Evade.
And for gods sake we need to be 6m away so give us a little more of it than the sniping profession
Thanks devs!
Remember: If you hold a rifle, you take 2.5x damage on top of what is already dealt out.
So let's say you hold a rifle, and i kd2 you. You're now on the floor, knowing you can't stand up cos of the dizzy.
Still holding a rifle. So on top of the bonus damage i get for hitting you whilst you're down. I also get the 2.5x damage.
If you do this in pve vs rifle wielding npc's, you can do in the region of 6000+ damage a hit. hehe.