Teras Kasi Archive

Thread: What melee & Ranged Defenses do, and why it doesnt really matter.

Morik
Sat Nov 29, 2003 2:56 pm
#1

Well first off, Evasion comes from this. I just did extensive testing and found out.. Sorry if this is late news but before I used to ask what it does and nobody had a clue. SO basically its the stat for evasion. Only works while not using specials. And it doesnt really matter that we have it because a RIFLEMAN (yes, the profession that just got boosted to run and shoot you up close) has just as much melee defense as a TKM. Pretty sad. Now correct me if im wrong but i thought riflemen were the ones that didnt have those kinds of defenses.. theyre the snipers that nail you in the head from a distance but in exchange have few defenses.. oh well I guess I missed something there.



Anyways just letting you know... Melee and ranged = Evade.


And for gods sake we need to be 6m away so give us a little more of it than the sniping profession Thanks devs!




Nal Do'Urden - Teras Kasi Master (Pre-Boost) - Master Architect
Shop at -3240 750 (Kintan Naboo)
If you dont find what you need, send in an Order.

Former Master Bounty Hunter
Former Master Smuggler
Former Master Doctor (Pre-Boost)

Thank God for all of you non-FOTM TKMs
NJ_Ragman
Sat Nov 29, 2003 3:26 pm
#2

Yes, but any rifleman silly enough to run into melee range is gonna get whipped anyway.
Remember: If you hold a rifle, you take 2.5x damage on top of what is already dealt out.

So let's say you hold a rifle, and i kd2 you. You're now on the floor, knowing you can't stand up cos of the dizzy.
Still holding a rifle. So on top of the bonus damage i get for hitting you whilst you're down. I also get the 2.5x damage.

If you do this in pve vs rifle wielding npc's, you can do in the region of 6000+ damage a hit. hehe.



--
Sau'Rai Luess
"Smile" They said. "It could be worse"
So I did, and it was.

PrimalRush
Sat Nov 29, 2003 6:34 pm
#3

Actually, Rifleman blow my head open before I can even knockdown. Two 800 hits to my mind pool per second, and btw thats after it goes through my 70% composite helmet.



Zenkai
Teras Kasi Master
Bloodfin


Strength and Honor!
-Divine Warlords-
TioSilentAssassin
Sat Nov 29, 2003 11:35 pm
#4

not to mention that a master rifleman with a t-21 shot and killed me and my atst in less than 45 seconds. 2 mind shots on me, then strafe shot, My atst didnt even hit him. He had to have had alot of range defence because like I said dont even thin my atst hit him.



Silent Asasin
mastered: Marksman, Scout, Creature Handler, Ranger, Teras Kasi, Bounty Hunter,Riflemen, Pikemen, Swordsman
Rank :Colonel
NobodyHasThisHandle
Sun Nov 30, 2003 12:24 am
#5

The damage mod while wearing a rifle is flying the coop in the next patch and getting replaced with a to-hit modifier. In other words, something totally useles - we hit fast enough that one or two misses wouldn't make a difference, assuming we could get up close (which is the problem).



___________________________________________________________
I am not just text to be read, I'm a voice to be heard!

To the Devs: Less nerfs.
To the Devs: More fixes.
To the Players: Less complaining.
Page 1 of 1
Previous Next