Teras Kasi Archive

Thread: Trandoshan Stats...

Lammer
Sun Nov 30, 2003 9:31 pm
#1

How should I set up stats my trandoshan Teras Kasi Artist....


His stats are currently:


Heallh


900


600


700


Action


900


400


400


Mind:


900


350


400




Poverqo Kaibi
Master Swordsman/ Novice Fencer/
Eclipse Server
itcantstop
Sun Nov 30, 2003 9:55 pm
#2

what is going to complement your TKM?




________________________________________________________

Saving the world, but only for a price.
Can you hear the buildings crumbling down in slow motion?
Karkaroff Roy'al Novice BH
1/1/2/0
Lammer
Sun Nov 30, 2003 11:43 pm
#3

wut??





Poverqo Kaibi
Master Swordsman/ Novice Fencer/
Eclipse Server
Sabbok
Mon Dec 01, 2003 12:20 am
#4

What profession are you going to take in addition to Teras Kasi.


For instance, as a medic/tka I tend to pump my mind stats up a bit more since that's what I'll be using to heal myself.


In my case, as a trandoshan tka/medic, I have the following stats:


850, racial min, racial min


850, racial min, racial min


950, 500, 500


But that's as a near master medic. You might find other templates work better if you're working on other alternate profs.


Lammer
Mon Dec 01, 2003 12:26 am
#5

Well I'am trying to get Master Commando and Mater TKA... i currently have a 3/4/3/4 medic just so i can heal myself fast but when i run out of skill points iam just going to surrender medic. anyone else??



Poverqo Kaibi
Master Swordsman/ Novice Fencer/
Eclipse Server
Jeks
Mon Dec 01, 2003 12:43 am
#6

Due to powerboost and stims, basically what he has is what you need. My target is a slight bit different but basically the same:


700/600(min)/700(min)


700/450(max - lower cost specials is good, and VK have higher action cost than other two HAMs)/300(min - I'll regen by stims)


1000/500/600 - all max. even if you just use stim b's or even no stims at all (you really need at least stim b's), mind can't be easily healed in the field so mind is critical. And since power boost is 1/2 mind to all HAM, max mind is obvious.


This will be 1200 health / 1200 action / 1500 mind after powerboost.

Jeks
Mon Dec 01, 2003 12:46 am
#7

Although the 150 in quickness could be distributed into health and action instead and kept minimum, especially if you have doctor buffs on your secondaries. Either way, it won't make a huge difference.
Joth_Kyles
Mon Dec 01, 2003 10:19 am
#8

I maxed out all of my mind stat's then split the rest of my points evenly between Health and Action. Of couse, I'm also a 0/4/4/0 Doc and buff the crap out of myself, eat, drink, and do spices. I spend most of my time feeling invincible since most of my attributes end up in the 2.5k to 3.5k range, have a ton of melee and ranged defense skill tapes in my shirt,belt and armor, wear full composite armor (well, as full as an Trandoshan can get) and keep my enemies on the ground until they die. Throw a little power boost on top of that and my HAM can reach 4k for 5 minutes. I enjoy soloing groups of ancient rancors!


Sorry.... I think I just went on a serious ego trip. Stepping back down to earth now. Must be all the spices...




Joth Kyles
PA: Ronin
Rank: Rikushoho (Major General)
Master TKA / Medic / Smuggler / Pistoleer / Scout
American by birth, rebel by choice, southern by the grace of God.
Sekkoutai
Mon Dec 01, 2003 12:51 pm
#9

875/600/700


875/450/300


1000/450/300


Gives 1375/1375/1500 after Power Boost.


Right now I'm Tanking for my PA during Hide/Loot gathering hunts. I get Doctor buffs and heals. If I was a solo TKM, I would go with the 500/600 Mind substat setup listed above, and pick up Master Doctor.

Page 1 of 1
Previous Next