Teras Kasi Archive
Thread: New to SWG, and need advice pls.
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Qowin
Wed Aug 25, 2004 5:15 am
#1
I'd like to take this opportunity to say hi to all you TKM's out there and am hoping you guys could help raise me into a formidable TKM myself.
As you can probably tell i chose to go TKM, thats why im posting here...
I've been playing around with a char builder and am wanting to know your opinions please....all criticism is welcome, i need to learn after all, here goes:
TKM
MMedic
CM 0043 ( Dots + Terrain negotiating )
Doc 0004 ( some self buffs )
What you guys think? im looking at wanting a good PvP build which also holds its own in PvE.
McFlyGuy
Wed Aug 25, 2004 5:21 am
#2
Personally I've seen many templates somewhat like this. I'd say
TKM
CM 0004
Doc 0340
That should give you all the things your looking for. You'll be able to use 75 Combat Medicine Use poisons/disease. And with 0340 doc you should be able to use pretty good buffs. You'll need bivoli and Bio Engineered clothing to boost up your buffs though.
Ryutek
Wed Aug 25, 2004 6:20 am
#3
Welcome to the game, and most importantly this great profession 
I agree with McFlyGuy on your template, and I have seen a few who enjoy it quite a bit 
Qowin
Wed Aug 25, 2004 8:25 am
#4
doc 0340 is that as in 3 = wound treatment and 4 = doctors medicine knowledge ?
cm 0004 as in 4 = combat medic support ?
just checking incase my char builder has them placed differently as that gives me no enhancement schematics according to my builder.
Plus is 75 combat medicine + poison delivery unit - A, as good as a poison delivery unit - C ?
Sorry about the Q's, im still learning 
TravonLepen
Wed Aug 25, 2004 9:05 am
#5
Doctor 0/0/0/4 is only the crafting tree, and unless you get some very uber resources, that tree won't help you much. Doctor 0/4/4/0 (or something resembling that) will allow you to buff yourself for a pretty good amount, as well as it provides you a opportunity to make some money buffing the public (but I DON'T ever recommend that, lol) The problem with your template idea is that the medical trees (Doctor and Combat Medic) probably won't be as valuable to you unless you master them imo. The Combat Medic
0/0/0/4 only gives bonuses to Terrain Negotiation and ranged weapon modifiers, so unless you also plan to have marksman in your template, you could just use the scout tree for that.
Please don't let me discourage you from trying anything you'd like, I'm just offering a different perspective on the things you want to do. Trust me when I say I've dabbled in nearly everything before I "settled" into the role I'm playing now... and even now I'm considering dropping doctor and persuing the other professions.... basically, do what makes you happiest.
Qowin
Wed Aug 25, 2004 9:37 am
#7
so i dont need to have the schematic to be able to use lets say a health poison delivery unit C, just the ability 'apply poison' ?
TravonLepen
Wed Aug 25, 2004 11:34 am
#8
No, you don't need the schematic, you only need the minimum combat medicine usage modifier to use the poisons. the schematic is to make your own. If you're ok with buying..... which is a good idea since you won't be a master and a master has more experimentation points than you, then it's best to just buy the poisons from someone else.
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