Teras Kasi Archive

Thread: TKA/Rifleman/...

Halendor
Thu Aug 26, 2004 1:07 pm
#1

OK, I've read several posts about the TKA/Rifleman combination and I'm convinced that it's a good one (please correct me if I'm wrong). However, it leaves me with 66 skillpoints. Should I dabble in exploration and/or medic? Would Master Brawler be effective? And with Master Brawler, wouldI be better off taking novice medic + one skillbox or novice scout + exploration I for the terrain negotiation?


All help greatly appreciated.



Raek Kre'mos (Eclipse)
SWG: Massive Singleplayer Mostly Offline or Loading Power Playing Grind
OnlyMaestro
Thu Aug 26, 2004 1:39 pm
#2

When I was that template I had scout/Explore I and Novice Medic Skills --


--Mbrawler would be good for Intimidate 2, and the lunge moves -- but no matter what, with TKM/MRifleman you'll be fine no matter what you spend your 66 points on



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Blackheart1222
Thu Aug 26, 2004 1:41 pm
#3

I'm working a the same template. What I'm doing is 4000 in scout and 0040 in medic with 8 points left. I'm mainly PvE so when I'm in the DWB the medic and burstrun is going to be a life saver. But its all up to you.



Ravens Claw
TravonLepen
Thu Aug 26, 2004 1:48 pm
#4

I almost always recommend Master brawler for a PvP template. Intimidate 2, Warcry 2, and Lunge 2 are great abilities that come in very handy



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RebelThomas
Thu Aug 26, 2004 1:55 pm
#5

I'm working on the same template too just thinking what i'll do with the rest of the skill points

Zantzen
Thu Aug 26, 2004 2:12 pm
#6

TKM/Master rifleman .... pistoleer 0040 (defense VS kd, dizzy etc ) smuggler 0110 (slicing term + feign death ) Novice medic...

What
Zantzen
Thu Aug 26, 2004 2:27 pm
#7

Argh ! I hate double posting ! I was saying ..

What can be better ? And I emphasize the feigning death (smuggler) skill ... such a life saver (specially when brandy or Ahrisa unoportunately wear off ...)that I will keep as long as possible on my long, long way to Jedihood ....
Halendor
Thu Aug 26, 2004 3:06 pm
#8

Thanks for all the information. I think I'll be taking Master Brawler and either novice medic or scout, depending on whatI need.


I have a follow-up question though: as of now, I think (or hope) that the developers see the TKA profession as a balanced one, so I don't think they'll nerf it. I'm not so sure about the Rifleman profession, and I was wondering what you guys thought of it.



Raek Kre'mos (Eclipse)
SWG: Massive Singleplayer Mostly Offline or Loading Power Playing Grind
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