Teras Kasi Archive
Thread: New Meditation Ideas
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superchunk00769
Wed Aug 25, 2004 7:02 pm
#1
I was thinking the other day about the meditation tree in TK. I had some ideas about differnt wound healing mods in each skill box. And Battle Fatigue healing at master. Here are some ideas to tweak and toss around please post what you think or any ideas. thanks
Noive Teras Kasi
Basic Meditation, mild bleed heal and slighty faster HAM regen rates
Meditation 1
Advanced Bleed heal, poision and disease heal. (bonus to meditation that increases basic healing)
Meditation 2
Health wound heal that also heals secondary health pools with wounds.(bonus to meditation that increases basic healing)
Meditation 3
Action wound heal that also heals secondary action pools with wounds(bonus to meditation that increases basic healing)
Meditation 4
Mind wound heal that also heals secondary mind pools with wounds and a small bonus to wound healing speed and power as well with basic healing
Master Teras Kasi
Allows Battle Fatigue healing at a decent speed rate and has a large bonus to all other healing skills, Health, Action and Mind wounds as well as Basic healing skills (bleed, poision, disease)
so there you have it, im not sure if its a good idea or not but worth posting it, i thought it might give a little skill boost to meditation. please post your thoughts and hold back on the flames please.
StompyPete
Wed Aug 25, 2004 7:05 pm
#2
I have a feeling this would make meditation too overpowered, and of course remove any reason for Teras Kasi to visit entertainers at all, ever.
Atama
Wed Aug 25, 2004 7:06 pm
#3
Just last week there was a thread on battle fatigue healing with meditation. It's a pretty old idea and one I don't like. We shouldn't be able to heal EVERYTHING. Battle fatigue is the one thing that every profession has to go to an entertainer for.
superchunk00769
Wed Aug 25, 2004 7:21 pm
#4
oh didnt know there have been posts about this before. sorry about this then thanks for the info
VikaLine
Wed Aug 25, 2004 9:06 pm
#6
I am not directing this to you, but just people in general that keep making posts like this on an almost daily, weekly basis. Why can you not leave how we are alone, why must so many TK's keep asking for more more more? We are easily the most working class with excellent abilities and balance in the fact that we are limited in our damage, range, AP. I mean I really dont even think we should get another damage type b/c the fact is if you didnt want to do 1 damage type you shouldnt of become a TK. People just need to quit asking and coming up with silly ideas such as med should heal BF b/c it would be to overpowering and piss off every non-afk entertainer out there.
I guess what really bothers me is that I have been a TKM pretty much since a month or so into game and have never once thought we needed even more than we have. We are already capable of so much and people really need to start looking at that fact and quit wanting more.
Atama
Wed Aug 25, 2004 9:16 pm
#7
Why bring up new ideas? Simple.
They're basically ripping apart the system and putting it back together. Who knows if what TK is now will be fine after the combat revamp is over? Why not give the devs ideas for consideration when it occurs?
They're basically ripping apart the system and putting it back together. Who knows if what TK is now will be fine after the combat revamp is over? Why not give the devs ideas for consideration when it occurs?
zstowell
Thu Aug 26, 2004 4:03 pm
#8
I do believe that we should have a different attack damage. I'm a ranger and it sucks to come across a creature that has 100% resistance to kinetic. I think the vibro-knuckler should cause a bleed damage too. It's a blade isn't it? Just a couple of common sense things. The vibroknuckler could do a different type of damage instead of kinetic. That's all. Just need to make sure there are no naturally occuring NPC's and creature that are 100% resistant to either of the 2 types of damage we could do. That's all. We should alway be able to damage at target no matter how mininal the damage is.
Sovi-FFO
Thu Aug 26, 2004 4:10 pm
#9
What I cant figure out is why everyone wants stun damage. Stun damage is no different then any other in the game, only thing that is screwing TKA over are the resists on the creatures and players. Stun is not a good damage type in PVE, and in PVP it won't matter ifand when theynerf armor.
-Linux-
Thu Aug 26, 2004 7:30 pm
#11
I Love Meditation, Healing wounds anywhere without the use of medic Stims, I'd love a Battle Fatigue even more.. but It'd be cutting into the entertainer profession, Which wouldn't be good.
Although Jedi can heal bf, But that's because they have a whole "Mini-Profession" dedicated to it; Force Healing.
They're might be a way to implement Battle Fatigue healing, Like, Watch a entertainer and it heals faster while meditating, or some way like that.
Although Jedi can heal bf, But that's because they have a whole "Mini-Profession" dedicated to it; Force Healing.
They're might be a way to implement Battle Fatigue healing, Like, Watch a entertainer and it heals faster while meditating, or some way like that.
yarble
Thu Aug 26, 2004 8:05 pm
#12
personally i think tk is wonderful the way it is, there is no need to change a thing. sure kinetic dmg is a bit limiting but we are unarmed warriors, which would mean that we shouldnt have any other type of dmg if you ask me, well then again maybe stun woiuld be nice...
Sovi-FFO
Fri Aug 27, 2004 4:45 am
#13
No such thing as unarmed combat bud.. besides we are more of a martial art than anything. When you think of VK, think of Ulak 
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