Teras Kasi Archive

Thread: TKA GOD!!! O!!!!!!!!!!!!!!

Aation
Thu Aug 26, 2004 8:18 pm
#1


after you master the teras kasi professions we should be able to unlock a new profession to make the game more fair for ourselves.


This new professions will go like this... O!!!


TKA God Novice (1000 unarmed xp)

+9000 Unarmed Damage

+1000 Melee Defense

+1500 Ranged Defense

+1000 Dodge v. Rifle

+1000 Unarmed Accuracy

+1 Unarmed Speed

Ability: Unarmed Hit 4

Unarmed Hit 4 is more damaging then Unarmed Hit 3.


Intermediate TKA Damage Types (25 unarmed xp)

+Stun Hand

- TKAG now hits with Stun and Kinetic dmg


AdvancedTKA Damage Types (20 unarmed xp)

+Heavy Armor Piercing Hand

-TKAG now hits stun and kinetic dmg that pierces heavy armor


Expert TKA Damage Types (15 unarmed xp)

+Mind Poison Hand

-Upon being hit by a TKAG with this level of skill


Master TKA Damage Types (5 unarmed xp) [Teras Kasi Warlord]

+Mind Fire Hand

--------------------------------------------

Intermediate Master Meditation (25 unarmed xp)

+5200 meditation

- Removes Fire when Meditating


Advanced Master Meditation (20 unarmed xp)

+10003 meditation

- Heals Battle Fatique


Expert Master Meditation (15 unarmed xp)

+300000000000001 Meditation

+Force of Buff

-gives TKAG +30000 to every stat pool and lasts until your subscribtion runs out


Master Master Bation (5 unarmed xp) [Teras Kasi God Artist]

+Lazy TKAG

-at this point all a TKAG has to do is meditate for one second and all stats and wounds are healed and HAM is fully restored

-a tk can now meditate during battle

-a tk can move via hovering at a similar speed of Force Run2while meditating at this level of skill

------------------------------------------------

Intermediate Teras Kasi God Techniques (25 unarmed xp)

+11000 unarmed damage

+1 unarmed speed

+1000 defense v. kd

+1000 defense v. poison

+1002 defense v. fire

+1000 defense v. fencer

+1000 defense v. jedi powers

+1000 defense v. wounds


Advanced Teras Kasi God Techniques (20 unarmed xp)

+19000 unarmed damage

+1 unarmed speed

+1000 defense v. stun

+1000 defense v. intimidation

+1000 defense v. blind

+1000 defense v. dizzy

+1000 defense v. warcry

+2000 defense v. jedi powers


Expert Teras Kasi God Techniques (15 unarmed xp)

+22000 unarmed damage

+2 unarmed speed

+5000 defnese v. jedi powers


Master Teraskdfskfld Techniques (5 unarmed xp)

-Name Title ability

at this point of skill a teras kasi can name themselves whatever they want because they are the best.

+50000 unarmed damage

-2 unarmed speed

+10000 defense v. mind trick

+10000 defense v. jedi powers

+10000 defense v. lightsaber dmg

+1 defense v. pikeman

----------------------------------------------------

Intermediate Teras Kasi Jedi Prowless Abilities (2.5 combat xp)

+50000 unarmed accuracy

- Jedi Track

because teras kasi are suppose to kill jedi, as the movies directly state, teras kasi somehow gain the ability to track jedi on their own and other servers.

+10000 melee defense

+10002 ranged defense

+5 rangeddodge v. riflemen


Advanced Teras Kasi Jedi Prowless Abilities (2 combat xp)

+75000 unarmed accuracy

- Server Switch

because teras kasi are suppose to kill all jedi to maintain the balance of the universe, teras kasi can now switch servers at free will to track down every jedi.

+1 melee defense

+1 ranged defense

+10000 dodge v. riflemen

-Ability: Unarmed One-Hit Kill and Deathblow 1

A Teras Kasi God now gains the ability to kill and deathblow any opponent within 50m


Expert Teras Kasi Jedi pwdlfkdl abilities (1.5 combat xp)

+100000 unarmed accuracy

- Teras Kasi God Robe

to further insure that a TKAG is fairly implimented into the game right, they are stripped of their ability to wear composite armor alone, they now get a robe that can go over composite

TKGR stats - 100% resist v. all damage types (stacks w/ composite)

+1 melee defense

+1 ranged defense

- Ability: To further help with the unfairness that ranged professions haveover melee professions, especially Carbineer, Teras Kasi Artist Gods can no longer be hit by ranged weapons of any sort.


Master TK J P A (.5 combat xp) [Teras Kasi God Mekkalord]

- Ability:Unarmed Never-miss

a TKAG is so experienced with his hands, they can no longer miss

- Ability: Unarmed One-Hit Kill and Deathblow 2

next to meditate, this should be the only ability a TKAG should need in his or her hotkeys.

this can kill any opponent on any server at any ranged.

- Ability: TKAG JediSkill TreeSteal

being experienced with their hands a TKAG can now pickpocket Jedi Skills away from a Jedi's skill tree.

-------------------------------


Teras Kasi God Master (1 unarmed xp) [Teras Kasi God Master]

Ability: Lightsaber Fists

At master, a TKAG hands somehow glow and deal out lightsaber dmg simutainiously with the other damage types he or she gained already.

Ability: Lightsaber Fist Color

...

Ability: Turn off RedRibbon

a TKAG can now choose whether the Red Ribbon follows their hands during special attacks for no matter what color you choose your lightsaber fist to be, specials will still trail with red ribbons.

+1 unarmed damage


i think this will give TKs the rightfuledge we deserve in PVP.





- Aation [Under The Sky So Blue]
McFlyGuy
Thu Aug 26, 2004 8:23 pm
#2

You really go to great lengths to be ignorant don't you?


Idunno what profession this is, but it looks sweet!



_/\__/\_Phlat-Line______


N00b-E With a Year of Experience!


Aation
Thu Aug 26, 2004 8:24 pm
#3

hey now



- Aation [Under The Sky So Blue]
mafiree
Thu Aug 26, 2004 8:27 pm
#4

yah lets hope for these changes



Golfballer
Sunrunner Riflemen/TKM (nOOb)

Vileakaomei Eclipse Swordsmen/Doctor (ECHO)
Atmosk Jedi ????? (ECHO)
Thearc
Thu Aug 26, 2004 8:27 pm
#5

Seems pretty balanced to me.
McFlyGuy
Thu Aug 26, 2004 8:36 pm
#6

I think we should remove the ability to get rid of our ribbons..


We don't wanna be overpowered do we.



_/\__/\_Phlat-Line______


N00b-E With a Year of Experience!


TravonLepen
Thu Aug 26, 2004 8:43 pm
#7

wow.....


I "got it" after the first couple lines..... then it kept going.....and going.....and going.......



___________________________________________
Imperial.TRA6ON.Officer¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



- Make no MYSTake, the Bears are going to the Superbowl!!

Aation
Thu Aug 26, 2004 8:48 pm
#8

ah, no biggie... i enjoyed writing it



- Aation [Under The Sky So Blue]
mafiree
Thu Aug 26, 2004 8:51 pm
#9

i duno is think it may bea little underpowered.........



Golfballer
Sunrunner Riflemen/TKM (nOOb)

Vileakaomei Eclipse Swordsmen/Doctor (ECHO)
Atmosk Jedi ????? (ECHO)
Aation
Thu Aug 26, 2004 8:54 pm
#10

...okay



- Aation [Under The Sky So Blue]
DarKstar5891
Thu Aug 26, 2004 9:08 pm
#11

you forgot cold damage. What fun would this profession be if you couldn't freeze people?



Auronis Skythe - Lowly Jedi Grinder


- I support this ribbon You can too
JykoKylark
Thu Aug 26, 2004 11:02 pm
#12

.......


Sanzo Iakies ~DwV~



Sanzo Iakies
Bounty Hunter - Rifleman
DarthMarksman
Thu Aug 26, 2004 11:04 pm
#13

Wasn't there a fighting art call ECHANI?


Supposedly this was the next step up from Tera Kasi. The Emperor's Imperial Guard were trained in it. I can't find anything on it, though.



"We few, we happy few, we band of brothers."
-William Shakespeare


DarthMarksman
Rifleman+Doctor+Teras Kasi+Pilot+Aspiring CH


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