Teras Kasi Archive

Thread: Testing Damage SEA's round two

zakoEceo
Tue Sep 14, 2004 7:41 am
#1

First some info. I have done these tests before, hence round two. Last time i only used numbers from the combat log and they showed very clearly that unarmed damage SEA's dont add any damage.

Yesterday i ruined my beloved Nym made, 30% dam sliced VK trying to repair it *cry*

But once the tears had settled, i saw this as the golden opportunity of doing some serious testing. With my now 0/0 VK equipped i completed my buf session on dathomir, killing everything i could. Rancors, kamurith and some small mutated things i cant remember the name of...

Spamming area2 every single line in the combat log says you do 750 in damage (250*1.5*2), with unarmed dam SEA's of +15 AND without. No difference.

With the exception of rancors (too tall), it is easy now to track what numbers pop up of mobs' head when you hit them. The same happens with and without damage SEA's equipped, the same numbers appear. Actually they are fluctuating a bit (approx. 0-4 points extra dam), but it must be rounding errors. This fluctuations also happens wether or not the attachments are equipped.

Examples:
Mutated something a cant remember name of - sorry:
AR0
Kinetic resist 20%
Dam: 750 * 1.25 * 0.8 = 750
Numbers verified: 750-753

A lair:
AR ? For some reason AP/AR calculations never take place on lairs..
Kinetic res 0%
Dam: 1500 (UH3 is 250 * 1.5* 4)
Dam verified 1500 excactly! With and without Dam SEA's equipped.

I cannot see how i can be wrong, no matter how much i want to. If anyone has proof that they do work please respond!

A side note. People selling and buying these attachments are in there full right to do so. As the damage from SEA's shows up under the skills in your skillwindow (Ctrl-s) behind the slash. My guess is that they are intended to work at some point, maybe after CB. So they are not completly worthless, even though they dont actually work.

Message Edited by zakoEceo on 09-15-2004 04:10 PM

Message Edited by zakoEceo on 09-15-2004 04:18 PM

zakoEceo
Thu Sep 16, 2004 3:13 pm
#2

Sorry - but really think this was worth a bump.

Any comments are appreciated.
TwoShots02
Thu Sep 16, 2004 3:33 pm
#3

Has anyone tried this test without using a VK? I don't have any SEAs to test it with but maybe its just bugged with weapons?


Its a long shot but worth a try.
eeseigeameo
Thu Sep 16, 2004 5:40 pm
#4

have you considered that the 0/0 VK may be affecting the damage done? ....just a thought, lol not based on any evidence



Eeseigeameo Owoa
Master of Teras Kasi - Master Doctor - Master Tank
Ruh Fan Club
Iawo
Thu Sep 16, 2004 10:48 pm
#5

I think he's using a broken VK to test because the damage doesn't vary at all. Tapes should just add to the damage, like the skill modifier does. He's ran the test with burnout sauce before, and it DID add to damage while the tapes did not.


You could do the test unarmed or with a non-broken vk equipped, but you'd have to record hundreds of strikes get an accurate average.



Iawo Eatevai
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I thought the NGE couldn't be any worse than the CU, but I was wrong.

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Fade2nothing
Sat Sep 18, 2004 5:19 am
#6

I find best way to exp on dam is put new powerup on in this case vk and beat on a nym or some other npc lair with 64k ham If unarmed dam sea's are working should be easy to figure out. But do not be confused just because you have say one that gives another 25 to unarmed, at master level that only translates to another 10% more dam a hit.


Heh this technique is good way to figure out dam for any weapon or special except stun ones which for some reason only thing that will not touch a lair.

zakoEceo
Tue Sep 21, 2004 5:29 pm
#7

Thanks for the feedback, though i still see posts stating that they do work. I would like these people to reply too and say why they belive it is so.

Some answers. I have tested this before, by only looking in combat log. With a working pair of knuckles and with bare hands. Same results, they dont work. Not for me anyway..

Again, thanks for your replies. Any information is highly apreciated.
heimidal
Tue Sep 21, 2004 6:31 pm
#8

they dont work. maybe they will but they dont, you have proved this perfectly.


people that say they work are morons.


you are not a moron and correct.


thanks for doing this again
Fade2nothing
Tue Sep 21, 2004 7:16 pm
#9

Hey zacko not sure you realise it ornot butyou added in another 1.25damin the examplewhen attacking an aro mobwithar1 weapon. Unless they patched back in they removed dam bonus on weapons when attacking lower aro targets. Guess too many complained when commando could do 15k dam in one shot in PVP ( soanybody else also take note that nota thing in village quest skillreally help a commando ? yeh I know their blaster pistol which still a joke since aro. The least soe could have piggy backed range weapon speed bonus to work with heavy weapons)
Atama
Tue Sep 21, 2004 7:24 pm
#10


"Unless they patched back in they removed dam bonus on weapons when attacking lower aro targets."


Can you post where they said this was done? Because I try to keep track of patch changes and don't remember anything like this being done.



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Fade2nothing
Wed Sep 22, 2004 1:42 am
#11

not sure it was officially ever anounced or not but I will double check on that
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