Teras Kasi Archive

Thread: Regarding Unarmed Toughness and PvP

High_on_bread
Thu Aug 28, 2003 1:36 pm
#1

As a master TKA, the profession I fear MOST... is other master TKA's. Why? Because half the time I kill myself with HAM costs before I kill my opponent. At master, the unarmed toughness modifier drops damage to some 20%(correct me if I'm wrong), effectively negating the effectiveness of even vibroknuckle-less specialing.


Suggestion: Remove unarmed toughness' effect in PvP, or have it apply to ranged users too. Seriously, the only professions that it works against are the other ineffective melee'ers.




Please nerf TKA's! I just one hit incap'd myself again with knockdown!
Mister_Heavy
Thu Aug 28, 2003 2:12 pm
#2

I believe unarmed toughness increases your toughness as long as you're unarmed. It's not, to my knowledge, toughness against unarmed attacks.



Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
Kasamatsu
Thu Aug 28, 2003 2:29 pm
#3

Well a TKA should fear anogher TKA the most... except for right now maybe a spaceport camper with 3 AT-STs if you are overt.


I haven't been able to find yet a concise defininton of toughness... what is toughness?




TKM for Life.

- I support keeping & balancing the current combat system You can too

Whoever said "Don't bring a knife to a gunfight" was right; it wouldn't be fair. I can kick your butt without the knife.
High_on_bread
Thu Aug 28, 2003 4:09 pm
#4

I know what it is. Basically it just decreases all MELEE damage you take. My point was that it makes it impossible to kill a TKA quickly enough to be worth the time.



Please nerf TKA's! I just one hit incap'd myself again with knockdown!
Faraed
Thu Aug 28, 2003 4:20 pm
#5

YOu are insane, this is one of our best skills. Take this away and we are almost completely useless.



___________
Faraed Spyne
lordkinjo
Thu Aug 28, 2003 4:24 pm
#6

I can tell you what the problem is.


1) the devs nerfed ALL melee proffessions, as it is nobody who is a melee player stands a chance against anyone in a shooter class because they can 1, run and shoot, and 2, we all do like you and one hit kill ourselfs when we use knockdown or ayother special ability...except for meditate


2) any marksman skill doesn't drain as much from their ham pool to use their special ability as it does from ours, so not only can they run and shoot....but they can run and shoot(with afreaking rifle) and do mind shot(with a freaking rifle) and it does hardly any drain to their ham pools.


the answer:


the game was fine the way it was before the patch and it was hard enough as it was....they need to change the drain on the ham pools for ALL special skills in the melee class to be atleast 50 -75 % less than what they are now and they need tomake it more dificult for them to freaking shoot us when they are on the run and useing a rilfe...I can see if they are useing a pistole...but a rifle..come on...they have the same accuracy shooting us while running as the would if they were prone.....bs




Fear...Fear attracts the fearful. The strong, the weak, the innocent, the corrupt. Fear...Fear is my ally.....

Let's stop pointing fingers and just fix the problem.

IGN Kin'jo

High_on_bread
Fri Aug 29, 2003 4:22 am
#7

You are completely missing my point. In a widescale battle of 20+ people, the best tool a TKA has is his ability to kill fast and move out of range of the victims allies. When it takes all of my HAM and 30 seconds to kill another TKA master, I've already been killed by his allies.



Please nerf TKA's! I just one hit incap'd myself again with knockdown!
Palitrine
Fri Aug 29, 2003 5:22 am
#8

I don't think any changes are needed. I agree the TKA's roll in pvp is to get in, kill someone, and get out (meditate). Rinse Repeat.

Another TKA should be your big opponent.

And for the record, unarmed toughness is defense against unarmed.



---------
Trent - Master Squad Leader, Master Teras Kasi Artist
Patina
Fri Aug 29, 2003 9:57 am
#9

If UA toughness is only against UA'd, then how do I shrug off blaster fire in comparrison to my ranged friends with similar stats that DON'T have UA toughness? I think this means that you have more defense while unarmed, because if I equip a gun while getting pelted by blasters-- I don't stay up long at all. I think we need some testing on this.


-P


Master Dancer/Novice TKA




-Patina Novice Squad Leader, Novice Forum Poster
stef155
Fri Aug 29, 2003 10:14 am
#10






High_on_bread wrote:
I know what it is. Basically it just decreases all MELEE damage you take. My point was that it makes it impossible to kill a TKA quickly enough to be worth the time.





It decreases ALL damage you take as long as you're unarmed at the time. ALL damage means ranged and melee, everything.


You're insane if you think removing it from PvP is going to make you last any longer whether you sue specials or not. You'll last half the time you do currently.




____________
Ramette Mirna
TKM, MHS
LirielTheDrow
Fri Aug 29, 2003 10:18 am
#11

UA toughness is your toughness when you are unarmed. If I'm fighting something and taking 50 dmg a hit then switch to a sword, I take double the dmg I was because my toughness while using a sword is really low. TKA is, I believe, the toughest class in the game, it takes forever for us to drop in comparison to most other classes, including other melee.


Throw in armor and intimidate 2 and you're talking 30 dmg hits from a rancor, believe me, I've done it


Liriel Baenre


stef155
Fri Aug 29, 2003 10:22 am
#12

Ok, further to my reply above where I stated UA toughness reduces all damage, I just checked the tooltip that pops up when you check the skill in game. It does indeed state that it only reduces melee damage.


This is where the confusion is coming from, although I'm still pretty sure it lowers ranged damage as well. Gonna have to do a test to prove it either way.




____________
Ramette Mirna
TKM, MHS
PolanderRM
Fri Aug 29, 2003 5:04 pm
#13

I don't fear other TKA's, What I fear is The Pole Arms Masters. I had One KD'ing me and I was not even in Lunge Range. What is up with that?



Master Polander - Rifleman - Combat Medic - Scylla Server
May Your Mind Bar Beware
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