Teras Kasi Archive

Thread: Melee damge and the AT-ST

Outback_Jack
Wed Aug 27, 2003 3:44 pm
#1

Just started a thread on the Dev boards discussing the fact I believe melee classes should be able to bleed AT-STs, or add some sort of melee bonus damage to them.


http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=429784


It is my opinion that it will give us tanksa more diverse role in PvP.

MrKracs
Wed Aug 27, 2003 3:56 pm
#2

No, I don't think so. Think this should be a niche the Commando fits in, hopefully they'll get more than just the rocket launcher with heavy armor penitration. Can't really see any melee (bar Jedi/Sith) having anyspecial bonusagainst heavy armor mobs.



---------------------------------------
Kracs Knuckles - TKM / Pistoleer Master / Scout / Medic - Corbantis
"Facing an opponent armed with ranged weapons, high-level abilities
enable him or her to intercept blaster fire unerringly with their head,
bringing his or her self swiftly to the ground."
-Page 267, SOE Class Balancing Strategy
Opiium
Wed Aug 27, 2003 4:12 pm
#3

Its a heavily armour plated vehicle for gods sake. They don't bleed and you certainly dont run up to a tank and headbutt it.


Leave it to the Commandos if and when they get fixed.




¤º°`°º¤ø,¸¸,ø¤º°`°º¤ ø ¤¤º°`°ºø,¸¸,ø¤º°`°º¤º°`°º¤ø,¸¸
soul in the music, soul in the mix

Teras Kasi Master | Blademaster | Rebel Colonel

Streetracer81
Wed Aug 27, 2003 4:22 pm
#4

No very dumb idea. Most of us are not concerned with pvp.
Mister_Heavy
Wed Aug 27, 2003 7:22 pm
#5

However, many of us are concerned with PvP.


I don't think that melee damage should really hurt armored vehicles, but the fact remains that they're absurdly over powered and need to be nuke-nerfed.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
DShanKaen
Wed Aug 27, 2003 9:22 pm
#6

I disagree. As stated by the devs, commandos are going to be leading the charge vs armored vehicles, that is THEIR role in PvP.The tank role for melee characters should be vs. NPC's and Creatures in close quarters combat. There is no reason why we should be given a bonus to fighting AT-ST's, AT-AT's, or any other armored vehicle.



Peace and Prosperity,


D'Shan Kaen

NNikzad
Wed Aug 27, 2003 10:45 pm
#7

No. Bad Idea. Dont try to make the TKA a master at everything. Thats what other classes for.
Kasamatsu
Thu Aug 28, 2003 2:08 am
#8

A TKA should be the one going after the owner of the AT-STs, however impossible the DEVs are making it at the moment.


TKAs shouldn't be able to do much anything against a large hunk of metal.


Now Vibro Knuckles should allow us a bit more damage against AT-STs, Structures, Really Bug stuff that needs demolition. But should not be effective at PVP type combat, being very slow and cumbersome.




TKM for Life.

- I support keeping & balancing the current combat system You can too

Whoever said "Don't bring a knife to a gunfight" was right; it wouldn't be fair. I can kick your butt without the knife.
Opiium
Thu Aug 28, 2003 2:12 am
#9

"A TKA should be the one going after the owner of the AT-STs, however impossible the DEVs are making it at the moment."


Whether Defence skills are working at the moment, remains to be seen. Still haven't received a response as to whether they are or not. But I whole heartedly agree with this statement. 7/10 times I can bring an owner of an at-st down before it kills me, through either it missing me, or being able to heal what it hits me for...unless it hits mymind =*o(




¤º°`°º¤ø,¸¸,ø¤º°`°º¤ ø ¤¤º°`°ºø,¸¸,ø¤º°`°º¤º°`°º¤ø,¸¸
soul in the music, soul in the mix

Teras Kasi Master | Blademaster | Rebel Colonel

Propagandist
Fri Aug 29, 2003 4:49 am
#10

yea im a tk master so i strongly feel that our profession needs a tune up but defense or some sort of attack on an at-st is just unheard of.........picture if in real life there were one of those at-st walking around you would need some sort of cannon or something to take it down........



Vendor waypoint 4152 -5621 outside of Mos Eisley

it takes a big man to cry......it takes an even bigger man to laugh at that man........

"Keep God out of Moenia" - Wootloops
"We breathe life into the cause, because the cause breathes life into us" - Jonpaul Ingro
High_on_bread
Fri Aug 29, 2003 4:51 am
#11

Vibroknuckles could cut through armor, we could in smash their legs, etc.



Please nerf TKA's! I just one hit incap'd myself again with knockdown!
Palitrine
Fri Aug 29, 2003 5:12 am
#12

Despite being very very upset about the current position TKA is at in PVP, I think this is a very poor idea, sorry =/

As someone else said above, do you really think running up and headbutting a tank is going to do much?

This is a commando roll, let those jarheads bust their skulls open =P



---------
Trent - Master Squad Leader, Master Teras Kasi Artist
SilofUSDA
Fri Aug 29, 2003 8:37 am
#13






Streetracer81 wrote:
No very dumb idea. Most of us are not concerned with pvp.




ahh...correction....mechines do bleed...duh....hydraulic fluid, and probably more important, cooling fluids...you have to have some pretty heavy duty cooling on the engine of those things and also it is very important to to have a cooling device in the weapons...you wouldent want the barrels of your at-st to melt would you?


sil




woot!
Silmaril
Ahazi server, Dantooine
Page 1 of 2
Previous Next