Teras Kasi Archive

Thread: R.I.P Nyms camps...

Elphive
Thu Aug 28, 2003 1:26 am
#1

I agree, it was far to easy to become a master.


The devs are just trying to bring to this game the one thing it horribly lacks is social interaction. By nerfing the easy solo spawns they are not out to screw everyone and ruin their fun, they are out to bring about more grouping and inter-class dependancy. By making the game more difficult for some, it adds extra purpose to more classes.

Grimror
Thu Aug 28, 2003 7:20 am
#2

Hmm Lok is now the advanced planet it always shoulda been. Reguardless, I'm sure a new xp mob will arise somewhere. Might not be as insane xp as Nyms, but will probably become just as popular.
Obyo-STARSIDER
Thu Aug 28, 2003 7:35 am
#3

It took me 3 weeks to get from Buying the game to 1/4/4/(2 or 3 cant remember) TKA


Then when KD nerf hit it took me 2 weeks to get the rest. Kinda sad actually

Wookinpanub
Thu Aug 28, 2003 8:20 am
#4

It's not sad, it tells you how powerful knockdown is. Reds should not be easy. For many, they still are. People complaining about reds being tough now should really keep quiet because they are supposed to be tough. You are supposed to actually win the fight maybe 5% of the time. Not 95%. To me, it's just part of balancing. Don't get me wrong, this game still needs a LOT of work in many, many areas, but complaining that it's too tough to get exp is kinda pointless to me. It's supposed to be work. It's supposed to take some time. What's the point of a game where you can make master in 2 weeks? Give the game time to settle down.

QUITTERS!!



========================================================================================
**Tempest - Jaykk The'Snaykk
MysticTrunks
Thu Aug 28, 2003 8:40 am
#5

Do not get me wrong, everytime i killed a Nym as his buddie scattered i did always think, "geez, some friends you are"


Really the problem all starts with the devs, they knew in Beta that the game was way to easy. Holo has even said it's easier for them to start the game out to hard and lighten it up than the reverse, but i guess he forgot his philosophy.


I wasn't posting this to whine or anything, i was doing it as a warning for you guys that didn't know this since they were kind enough to leave this little detail out of the patch notes. And i do still feel bad for anyone still working there way up. Grinding is not my idea of fun, but if it floats your boat, more power to you.




Va'len Grey
Gorath
"Understanding is a three edged sword.
Your side, their side, and the Truth"
JorrDoomslayer
Thu Aug 28, 2003 9:09 am
#6

Okay, I didn't even try to kill a Nym until last night and I didn't even do that because I was aggro'd by the droideka's. . .so pathetic old me is stuck at 0 1 2 1 for awhile (probably going to try to wipe out the giant worrts from Tatooine) because I didn't rush to grind levels. So besides me missing out on any sort of good exp, I'm irked by the fact that we see NPC's with 8K HAMs while PC's are always stuck with 1K HAMs. . .


I just don't get how they need to bump up the HAMs of NPCs to huge levels to balance them out. . .why can't they just have normal HAMs like us and give them actual skills and good weapons to defend themselves?


I'm starting to hate this game now. . .


-JorrDoomslayer


Scylla, TKA/Doctor




-Jorr Doomslayer
Scylla
Fencer/Master Swordsman/Master TKA
Mori-Mori
Thu Aug 28, 2003 10:04 am
#7

were Nyms that great? or only if you solo?

I thought Lok was much more fun after the patch!

But I would have liked to know about the faction first.
MysticTrunks
Thu Aug 28, 2003 12:06 pm
#8

I feel really, really, really bad for everyone not a Master or **edit** close to it right now. As of now, Nym pirates will assist and agro you if you attack anyone. I tried to single pull like Nitchs to no effect.


Also Droideka's are red dots now and agro from about 25-30m and are still hella mean.


I only have 5k combat xp to master, but those that are starting out. I have no kind words, no special tips... just a swell of pity for you and that maybe you should look into a ranged class, because it's going to be months.




Va'len Grey
Gorath
"Understanding is a three edged sword.
Your side, their side, and the Truth"
Morpheeuss
Thu Aug 28, 2003 12:11 pm
#9

That's very discouraging. I hope the devs make some good changes to TKA soon so the grind is made a bit more livable.



But that probably won't happen either i guess <sigh>


Thanks for the tip tho




Conatose Ironhawk
Novice Droid Engineer
Naboo, Bloodfin
AurosBain
Thu Aug 28, 2003 12:17 pm
#10

Well, I almost think it's better now. I dont think we should have master 3 months out. I dont care how much you play.



I dont know, I'm just disgusted with the whole thing.

Ashla
Thu Aug 28, 2003 3:02 pm
#11

Well, I dont know what to say. These guys were really tough to beat even without group aggro. I made a lot of money off of these missions, because I figured out how they work, and took advantage. I think that the KD changes alone would have made these missions impossible. Many of them con white to red to me, even as a TK master, and they can all kick my butt all over the map if I let them. No amount of strategy, cunning, or brute force would allow you to solo these missions without KD working nearly every single time. If they can hit you, you are dead. This is a sort of double nerf. They nerf KD, the tool to defeat them, then they make them smarter and more aggressive, the reason why they could be soloed.

Right now, I am having difficulty soloing even level 25 missions(faction or normal), the only type that will payout a decent amount for me. Anymore than one white attacker means death to me. Most of the level 25 missions have upwards of 3 guarding the mission. Why do I need a group(or several pets) to do missions that are technically designed for me? Who knows


One day we will all be forced to either solo creatures at exactly our levels for crappy xp, or group up to gain slightly less crappy xp. I feel bad for those that are following in the current masters footprints.



Ashla-Lowca server -Teras Kasi Master/no more holos
Ekta Eu'kre -Test Center-Master Carbineer/Not so Novice CH
-------------------------------------------------------
"You cannot Force of Will while dead!" Well Crap....why not?
Now that I have one everyone else does too, comeon!
FujinSho
Thu Aug 28, 2003 6:02 pm
#12

you forgot to mention the faction hits you take now with killing nym guards. before the lok nerf, killing them does not lower you standing with nyms. now each kill will give you a -1200 faction hit with nyms. strangely, negative faction with nyms doesn't seem to cause the nym guards in the city to attack me (i'm at -2400 before i noticed), so maybe it's not a big deal.

i like how so many ppl here thinks it's a good thing they nerfed nyms and they like the hard road to TKA master, good luck to you guys. for the rest of us that wanted fun instead of even longer xp treadmill, this is bad news indeed. lok missions are currently still solo-able, (take that, devs) but you will need a certain combination of skills from different classes to pull it off.

now my question is, was nyms possible with ranged classes before the patch? i know for sure CH and Pistoleer could solo them with ease, what about other elite/hybrid range classes?



-------------------------------------------------------
Guri Aensland
TKA Master
[FIST] of Valcyn
llamastar0
Fri Aug 29, 2003 12:10 am
#13

im half way to TKA master...and im kinda glad in a way that they did this...nym's were gay and i h8'd killing them.



--------------------------------------


LLamaStar
Eclipse - SecsayCatholicSchoolgirls SCS
Page 1 of 3
Previous Next