Teras Kasi Archive
Thread: My rant.
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Genildor
Sat Aug 30, 2003 5:50 pm
#1
It can basically be summed up in one sentence: The Galactic Civil War is End Game for SWG.
This is not everquest. This has been shown time and time again. In everquest, it would take well over a year for a brand new player to become level 65. In this game, it has been achieved within months. In everquest, it would take years to get the best equipment in the game. In SWG, the best can be acquired in under a week. In everquest, ittook many years for the best guilds out there to take on the hardest creatures on the game, the Rathe. The hardest creatures in SWG were taken out within a month of launch. What does this game have for people who have found their most favorite profession, advanced it to the max, gotten the best equipment, and killed the hardest creatures alive? This would the the Galactic Civil War, and in my opinion, is and never-ending End Game.
Which is why it is very, very stupid for ANY combatprofession to be as innefective in PvP as we, the TKAs, along with the other melee professions, are. What is left for us after we master the profession we love?To participate ina battle in which, at master, we can be beaten by any ranged weapon classthat canso much as use supression fire, or get far enough away from us? I find it redicolous.
I am not asking for astounding abilities, making us nearly invulnerable, or weakening the ranged. I just want the things thatshould be working to BE working, and add that's thatMUST be added. The defensive skills, such as Defense vs. Dizzy, Defense vs. Posture Change, etc.should provide exactly what they say they do. At masterlevel, in anyprofession where these types of defense are implemented, i'd expect that anydizzy or posture change attackswould work only 10% of the time. I'd also expect simple changes that, after we have reported it, would of been fixed in the next patch, but that doesn't seem to be happening. I don't understand why the developers would find it un-acceptable for us to be able to do damage to something while we and the target are moving, as long as we are in rangewhen the attackis executed. Along with our specials, most of which do less damage than regular attacks, yet slower, and cost us HAM, and have no effects. This topic is not addressing all TKA problems, though, because if it were, i'd discuss Meditation along with this. I just PRAY that the developers rethink the Melee classes role within PvP and the Galactic Civil War, because once we have reached the max that we can go in our profession and experiences, it will be the ONLY thing keeping us paying and playing.
This is not everquest. This has been shown time and time again. In everquest, it would take well over a year for a brand new player to become level 65. In this game, it has been achieved within months. In everquest, it would take years to get the best equipment in the game. In SWG, the best can be acquired in under a week. In everquest, ittook many years for the best guilds out there to take on the hardest creatures on the game, the Rathe. The hardest creatures in SWG were taken out within a month of launch. What does this game have for people who have found their most favorite profession, advanced it to the max, gotten the best equipment, and killed the hardest creatures alive? This would the the Galactic Civil War, and in my opinion, is and never-ending End Game.
Which is why it is very, very stupid for ANY combatprofession to be as innefective in PvP as we, the TKAs, along with the other melee professions, are. What is left for us after we master the profession we love?To participate ina battle in which, at master, we can be beaten by any ranged weapon classthat canso much as use supression fire, or get far enough away from us? I find it redicolous.
I am not asking for astounding abilities, making us nearly invulnerable, or weakening the ranged. I just want the things thatshould be working to BE working, and add that's thatMUST be added. The defensive skills, such as Defense vs. Dizzy, Defense vs. Posture Change, etc.should provide exactly what they say they do. At masterlevel, in anyprofession where these types of defense are implemented, i'd expect that anydizzy or posture change attackswould work only 10% of the time. I'd also expect simple changes that, after we have reported it, would of been fixed in the next patch, but that doesn't seem to be happening. I don't understand why the developers would find it un-acceptable for us to be able to do damage to something while we and the target are moving, as long as we are in rangewhen the attackis executed. Along with our specials, most of which do less damage than regular attacks, yet slower, and cost us HAM, and have no effects. This topic is not addressing all TKA problems, though, because if it were, i'd discuss Meditation along with this. I just PRAY that the developers rethink the Melee classes role within PvP and the Galactic Civil War, because once we have reached the max that we can go in our profession and experiences, it will be the ONLY thing keeping us paying and playing.
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