Teras Kasi Archive
Thread: Petition: Give TKA's some unique skills.
As of now, there is basically NOTHING that sets TKAs apart from other professions except a range restriction. Let me run down some skills for you:
UAKnockdown: Fire knockdown, underhand shot, lowblow etc.(Everyone should know these by now...)
UAlunge: Suppression fire, can be chained with the following for a KD effect.
UADizzy: Flurry shot1 and 2, 2 actually have an AE effect.
UAHit3: Whooo, nothing like 600 damage(in PvP) lastditch's that have less HAM cost and fireoff once a second.
UACombo: Just like all the other multi-pool attacks except suckier(The damage is really low and if you use knuckles it'll probably kill you first).
Now, we *DO* have a few unique skills:
Meditation: Good technique overall, our one redeeming factor. Is convienent wound healing really worth combat inferiority though?
Power Boost: Nothing like nearly blacking out my mind pool for 3 seconds of melon-buff.
Force of Will: Too unreliable to be effective(I'm in favor of a constantall-around quicker recovery from incap.)
Now, I do realise TKA's can win, but after reading the above, it's pretty obvious that we really have nothing to set us apart as a profession except inferior range. (Exception being dizzy, which not every profession has, but isn't too hard to get)
Smugglers and BHs should have KDs; it's in their nature. Besides them and TKA, no one else should.
Funny thing about lunge: ours does 5dmg. Theirs does 200+.
Dizzy has no effect on monsters, and if you got shot in the head with a laser rifle, you'd be dizzy.
If you have hit3 and don't do 1 special per second, something is wrong with your lag. Like you haveA LOT. Turn on timestamping, you do them at 1 per sec. Tip: you don't have to wait for the animation to be over.
Combos actually do pretty decent damage. You just see the 1 damage in the combat window. Try it on people, 5 combos and they have no HAM left for anything: no heal, no specials, just a little nap. Nothing like incaping expert BHs and not DBing them because they have 30 in each bar ![]()
As far as meditation goes, I won't give up the meditate line for anything. Recovering from bleeds in PvP, and those random deaths in PvE is worth its weight in gold. Power boost needs work, as in it needs to last 1-10minutes, not 1-100 seconds; with med 4, the mind wounds are gone in 20seconds anyway. Force of Will is very unreliable, but then you shouldn't be relying on anything to get you up from incap, you should be relying on something that keeps you from getting incap in the first place right?
Thanks for the /sign...:
Ehogack) I don't know where you got the idea I don't hit at the speed cap(I do, with 209 maxdam knuckles). But, what I said was that UAHit3's damage is comparable to a good pistoleers last ditch minus the range.
Combos deal decent damage, but the point of this post was to outline the fact that TKA's have nothing unique, not that we can't deal damage. We CAN kill people in PvP, the fact of the matter is that almost all the other professions are BETTER at it.
I admit, meditation is a good tree, and the only really good part of being a TKA.
How could a person who is trained in the martial arts be completely untrained in evasion, blocking, dodging and counterattacks? How can a person who is sensitive to the flow of the force be unable to have enhanced sensitivty for shots coming in his direction? Put them together, you have a Teras Kasi artist, who is unable to block, dodge and counter.
I believe this can be so easily fixed by either making the meditation tree or balance tree have special defense bonuses, particularly martial arts type evasion. If you want us to be the first players targetted and you want to take away our ability to disable mobs and players (kd nerfs) then how about throwing us a bone with some defense? Ideally, we'd get TKA animated dodges, but I'd be very happy just to see more misses and counters in the combat spam in my favor.
What do you think? I feel very unsatisfied with the picture of the TKA and I feel that the single largest problem is the lack of defense and maneuverability of such a disciplined character. It simply isn't there and it should be.