Teras Kasi Archive

Thread: Knockdown sucks but not for reason your thinking...

Acidic
Sun Aug 31, 2003 3:30 pm
#1

I just got Balance I with the knockdown special. And I notice everytime I use it on a creature, it does little to no damage almost everytime I use it (maybe it does but creatures hams are too big to notice).


Not only does it hardly do any damage but before I can hit the monster while hes laying there hes already up and hitting me again.


So I knock him down stand their for a second and as I go into hit him he's already up again hitting me, so whats so cool about knockdown again besides getting the creature off of one of my friend's butt if i'm grouping?


Am i just gonna have to solo cupas forever or what? How are people doing/were doing nyms? Do they not have like 10k life or something?




WE GOT DEATHSTAR, WE GOT DEATHSTAR....Negative I am a meat popsicle. Leeloo dallas multipass.
GalacticBulge
Sun Aug 31, 2003 3:33 pm
#2

Normally when you KD a monster, they will pop right back up but will not attack for a given time period. Don't be confused with the monster standing back up, you can still get about 4 regular hits in at TK Novice level before you have to use KD again. Sometimes you can squeeze in about 5-7 if you're lucky.




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Narsil Anduril:
Teras Kasi Master - Master Brawler - Master Swordsman - Pikeman 0/4/4/3
Bria Galaxy

Ma-o Awe (hawt Twi'lek.. LEGGO MY LEKKU!):
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Corbantis Galaxy
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Pyradius
Sun Aug 31, 2003 3:41 pm
#3

But fear not, once the 30 second timer is in you won't have to worry about it



Otrissk the Trandoshan
Teräs Käsi Master
Sinking Ranger, Rising CH
Wulfgarin
Sun Aug 31, 2003 4:53 pm
#4

In my observation and from other posts made... my understanding is even though the mob immediately stands up again, there is a 15 second window from the time the mob has been successfully KD'd before the mob can begin attacking again.


So while KD can still be milked throughout a fight in most cases (except for those all too common times when a mob has just laughed at methrough 6-7 failed KD attempts)the 30 second timer is sounding more and more likethe deathof TK soloists.

Opiium
Sun Aug 31, 2003 6:28 pm
#5

"In my observation and from other posts made... my understanding is even though the mob immediately stands up again, there is a 15 second window from the time the mob has been successfully KD'd before the mob can begin attacking again.


So while KD can still be milked throughout a fight in most cases (except for those all too common times when a mob has just laughed at methrough 6-7 failed KD attempts)the 30 second timer is sounding more and more likethe deathof TK soloists."


Nail, head, hit.




¤º°`°º¤ø,¸¸,ø¤º°`°º¤ ø ¤¤º°`°ºø,¸¸,ø¤º°`°º¤º°`°º¤ø,¸¸
soul in the music, soul in the mix

Teras Kasi Master | Blademaster | Rebel Colonel

GigaTama
Sun Aug 31, 2003 9:10 pm
#6

KD was worst than i thought i can only do a very few unless im commiting suicide. I can only get 3 hits in when i have knuckles and the thing that bothers me is not the time but the cost of the move. Does it really cost 700 of ur HAM just to use that move. The devs really screwed up the tks.






Note: Use dizzy with KD i heard they will stay down for a longer while.

BenasRaa
Sun Aug 31, 2003 10:19 pm
#7

GigaTama, you have to take your knucks off before knocking them down, then reequip them once you succeed. Seems unnecessary to me, but that's the only way to use it effectively.



-Benas Raa, lizard that walks like a man
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