Teras Kasi Archive
Thread: Clearing the Smoke: TKA Stats (Human) on Test Center
At Teras Kasi Master:
Unarmed Damage + 185
Unarmed Accuracy + 155
Unarmed Speed + 115
Unarmed Toughness +47
I don't recall the rest of the stuff but those are the significant increases. There is a +15 Unarmed Damage at Novice Brawler, the +'s we have now if not some increases along brawler unarmed, +40 at Novice TK and +15 Unarmed Damage per box on Power Tech, and +40 Unarmed Damage again at Teras Kasi Master
This is a 65% damage increase from 113 (now) 185 after months patch. In other words, if you were to take your base damage at TKM Human, you would be doing about 3400 with UH3 and after patch youd do about 4300. I calculated these things exactly a few days ago. What I DO recall clearly is this. I somehow came to the calculation that with KD on a mob at Master we will be doing 1150 per hit, and 575 per hit while its standing (this is taking 15%+ kinetic resist into account as all my calculations have come from damage recorded while fighting Nyms), with the 75% in PVP I believe its about 140-145 per hit in PVP without any specials at TKM. So 144 per second isnt too bad, especially without specials. Not gonna do all the exact math now because its 8:16 AM in the morning but just trust me on this my values at least ballpark. ![]()
In short, its safe to say TK Damage is being restored to Beta Level. The only catch is how badly KD is nerfed. On the upside, we will have lower ham costs across the board. So if UH3 costs less than it does now and hits harder than it does now, killing stuff at Master wont be *too* hard.
As much as I like these changes, any sort of extra damage is good for any class.
I can't help but feel that they are giving us this and then brushing over/ignoring what will be the real problem. I.e. the lunge/knockdown 30 second timer. All this extra damage is fantastic, but utterly useless if we can't stop a ranged player/mob from running/kiting us to hell and back.
Sigh, I know I sound like a broken record, but I'm really dreading this upcoming patch.
Opiium wrote:
As much as I like these changes, any sort of extra damage is good for any class.
I can't help but feel that they are giving us this and then brushing over/ignoring what will be the real problem. I.e. the lunge/knockdown 30 second timer. All this extra damage is fantastic, but utterly useless if we can't stop a ranged player/mob from running/kiting us to hell and back.
Sigh, I know I sound like a broken record, but I'm really dreading this upcoming patch.
OMG FINALLY A SMART TKA. Thank you, I have been saying this all along. Everybody avoids the main problem, which is the fact that TKA can do very little about being kited. Sure, you can burst run past them, then knockdown...or lunge, blah blah. Why do we have to go to all this extra trouble if all a marksman has to do is run around randomly while eating their pizza and laughing at us?! Again, hence the reason I gave up TKA (2-3-4-3).
A smart TKA doesn't chase. A smart TKA doesn't fight in the open.
Congratulations, you're not a smart TKA.
ninja....yeah i have to agree
if you are gunna roll on in like a lummox then you deserve to be kited...just like the spamming of KD
a smart TKA sends his pets in first goes outta firing range whips out a rifle and shoots...
when his opp comes in with his pistol -equip vibro- let the pummeling begin.....
unless you put TKA in your title how are they gunna kno???
See I agree there should be a BIT of balancing in terms of being able to fight ranged opponents because currently its linear, I.E. they run, we chase, thats it. But its not IMPOSSIBLE for a TKM to beat a Ranged guy, the lunge and KD make it POSSIBLE but its HARD. Just like anyone could agree it should be. But you ask, wheres the balance? Master Brawler. I think it should require this kind of dedication to melee-fighting in general to be able to take on ranged guys, and it does, Lunge2, Warcry2, all help, how do I Know? I am a Master Brawler and im not even Teras Kasi Master yet and I've beaten a few BHrs, 1 pistoleer, 1 carbineer, and a few rifleman. (all wins , 1 loss), its true at TKM you will be able to destroy any of the melee classes with ease, and you will have potential to engage some of the ranged classes but not impunity as it should be. With master brawler it increases your potential substantially.
My basic strategy: Lunge2, close in, Dizzy, and then I attempt for a Warcry2 after this so they cant fire at me once they get up and run away. Hopefully they'll fall down again as theyre running, if not I lunge2 them again and its usually over after that (Even with the 30 second timer, it would be a tight fit to try and pull this off but it will still be possible)
"A smart TKA doesn't chase. A smart TKA doesn't fight in the open.
Congratulations, you're not a smart TKA."
So when you are fired upon, rather than even attempt to fight back. You consider it a lost cause and run away.
Unfortunately you don't get to pick your battlefields and if you are attacked in the open then common sense suggests you should take cover or hide. However many mobs and players shoot through terrain, walls, rocks and anything else you choose to hide behind, making this tactic pointless.
"if you are gunna roll on in like a lummox then you deserve to be kited...just like the spamming of KD
a smart TKA sends his pets in first goes outta firing range whips out a rifle and shoots...
when his opp comes in with his pistol -equip vibro- let the pummeling begin....."
If defence skills were indeed working, it should be easy for a TKA to close in on a ranged opponent. They do not work.
No one has mentioned spamming of knockdown, nor do I and many of the Tka's on this board wish to spam it. I will say it here again, just like I've said in countless other posts. Knockdown / Lunge is a tool designed to slow ranged users enough so we can actually deal damage. We cannot hit what we cannot catch.
Why should we have to take up a gun to be effective in combat? Why should we have to use pets to be effective in combat? Just because that is the path you have chosen, it does not mean every single Tka should. All I can say about Tka/Ch templates is flavour of the month.
Disregarding knockdown, damage wise put me face to face with any gun user and I will kill them 10 times faster than it would take them to kill me.
Yet again I will say that rangedplayers should always have the advantage over melee players (the adage dont bring a knife to a gun fight etc.). However rather than do as some people suggest and run away every time someone shoots us, we have been given knockdown and lunge to attempt to give us a fighting chance in combat. That is all we ask.
When you take away these tools given to us, (such as introduce the timer) the advantage gap gets wider. And melee are left far behind.
Ehogack wrote:
A smart TKA doesn't chase. A smart TKA doesn't fight in the open.
Yeah.. that might be applicable in an FPS, but this is an RPG. Well, kind of. There is strategy, such as getting a pistoleer friend to force them to a knee while you dizzy them / knock them down, but if you're getting jumped by a guy with a pistol in a star port, there is no such thing as not chasing and not fighting in the open. There are no ninja skills in this game, we can't disappear into the shadows or leap behind a boulder. Why? They'll shoot through the boulder, and when we run they run just as quickly. You're talking like you've figured out how to be stealthy in this game.