Teras Kasi Archive
Thread: You think it is hard to catch a running ranged fighter now?
The servers can't even keep track of the position of a guy on foot. It's going to be 10x worse when they're moving much faster.
umm...try this on for size
you think it is hard to catch a running ranged fighter now?
wait until you can only use LUNGE EVERY 30 SECS...
currently, i need 1 lunge to stop them, 1 lunge to give the client/server enough time to agree on where the mob/player ACTUALLY is, and then a few more lunges/knockdowns so i don't have to start this all over again...
wow, i made a stoplight...in any case, this is a serious issue that needs to be addressed...melee players need a way to stop ranged people from running...after the next big patch, we'll lose our only method
Ayup, one lunge doesn't usually mean you get to start hitting your target.. it usually takes 2 or 3 before you can start hitting a target which is standing under you.
If I had a dollar for every screenshot I took wheren I am <2 meters from target and I get "Your target is out of range" I'd be able to pay my subscription.
Taken from:
http://www.ugo.com/channels/games/features/starwars_galaxies/raphkoster.asp
"UGO: Will players have direct control over vehicles and mounts or will it be rail-based travel (as in Dark Age of Camelot)?
RK: No, you'll have direct control. And there will be combat on the mounts. It'd be hard to do Teras Kasi [the unarmed combat profession of Galaxies]. Yeah, we're not doing DAOC style mounts. More like UO [Ultima Online] style mounts."