Teras Kasi Archive
Thread: Petition: Increase our range drastically
I stand to say that as of now our most inbalacing factor is our range, and the fact that game systems make it literally impossible to win in many cases. My justification is as follows:
1) Sliding players: For many players, getting in range is only half the fight. After a player is KD'd, he will often continue running on their client, and as a result slide up to 20m sometimes. By this time most TKA's and other melee professions have been slain by the enemies ally.
2) General Latency: Again, getting in range isn't even the issue. Because of latency issues, where a player appears on one persons client is generally not where he actually is. As a result, melee'ers must lead enemies by 2-3m, and be withing 7-10m to land a lunge on a moving opponent.(regardless of it's 15m range)
3) Kiting: Creatures were given additional range bonuses(Of up to 20m) to prevent the overpowering effect of kiting(which became a VERY common and overpowered tactic in EQ). Why is this any less overpowering in PvP?
Because of the above, I believe that TKA's and other melee professions should have their range adjusted accordingly, both because of game systems and latency errors.
I honestly hadn't read that post before, it was cosmetically unappealing(Due mainly to the fact that we can't indent).
Also, you seem to focus specifically on the timer, whereas I try to focus on the range issue(similarities, but differentperspectives). The fact of the matter is that our ONLY counter to latency issues is KD. The way the server lag is setup, players are a few meters off usually unless they haven't moved for a half second(or whatever the lag may be).