Teras Kasi Archive
Thread: TKM and other prof combos
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LiquidForceMage
Mon Sep 01, 2003 5:50 pm
#1
just wondering what other TKMs are using as alternate profs in addition to TKM?
i have master medic and i am climing the CH tree rather quickly...just wondering what oother TKM's were doing
i have master medic and i am climing the CH tree rather quickly...just wondering what oother TKM's were doing
Wulfgarin
Mon Sep 01, 2003 11:06 pm
#3
Despite my signature... I am currently TKM, CH - 2/2/2/3, Medic - 2/2/4/4, Scout - 4/0/4/4
I am thinking of Mastering CH and re-Mastering Scout (I miss my almost no-fail mask scent) and going to Novice Medic - 0/0/0/0 (There are some awesome StimBs out there right now so I don't see the point of keeping anything in the medic trees as I mostly solo). I am still too stubborn (stupid?) topick up a blaster.
Selwynn
Mon Sep 01, 2003 11:18 pm
#4
right now I am a master brawler and medic in addition to TK (I stopped short of master medic becuase I'm currently using some skills in the artisan line).
If the upcoming KD patch affects things like I think it will, and all moves are on the SAME timer (i.e., if I used knockdown, not only can I not use knockdown again for 30 seconds, but I also cannot use lunge for 30 seconds, eventhough I never used the skill in the first place) -- then I will drop master brawler. There is zero reason to waste that many points on master brawler with the sole exception of lunge 2. If there are not separate timers for separate skills (i.e. 30 timer for knockdowns, and an independant timer for posture change moves) then I will be going up the doctor line, getting high level stat buffs.
Frankly, with the abiltiy to put 1000+ buff on primary and secondary stats, then wear tough armor not caring about the ham penalties (we'll see how that works with the unbuffable mind) I could conceivable wear full armor and geta few styles off with VKs on without even dipping below my normal health -- that would be pretty tough. No, of course it doesn't fix all the problems in PvP, but its also not a complete waste of time either...
All that is theoretical except the stat buffs, I've been buffed by a master doctor, and they are amazing -- if the doctors use crafted advanced controlers in making their buffs, they are even better, and they last for 30min or more - again, this is from my own experince having a doctor buff me. Sounds pretty good.
If the upcoming KD patch affects things like I think it will, and all moves are on the SAME timer (i.e., if I used knockdown, not only can I not use knockdown again for 30 seconds, but I also cannot use lunge for 30 seconds, eventhough I never used the skill in the first place) -- then I will drop master brawler. There is zero reason to waste that many points on master brawler with the sole exception of lunge 2. If there are not separate timers for separate skills (i.e. 30 timer for knockdowns, and an independant timer for posture change moves) then I will be going up the doctor line, getting high level stat buffs.
Frankly, with the abiltiy to put 1000+ buff on primary and secondary stats, then wear tough armor not caring about the ham penalties (we'll see how that works with the unbuffable mind) I could conceivable wear full armor and geta few styles off with VKs on without even dipping below my normal health -- that would be pretty tough. No, of course it doesn't fix all the problems in PvP, but its also not a complete waste of time either...
All that is theoretical except the stat buffs, I've been buffed by a master doctor, and they are amazing -- if the doctors use crafted advanced controlers in making their buffs, they are even better, and they last for 30min or more - again, this is from my own experince having a doctor buff me. Sounds pretty good.
GnomeCop
Tue Sep 02, 2003 1:23 am
#5
I'm going to be an all-out melee madness character. Master Brawler, master TKA, and Master Swordsman, and some scout skills to run around faster.
then I will quit and save some much needed money, but for now its still fun because i dont pwr lvl
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