Teras Kasi Archive
Thread: Pole
Yeah, I'm just tired of the way the class is being treated in regards to our strengths and weaknesses. As of now the majority of our abilities are in the weaknesses category while the only real thing we have going for us is the damage thing.............if we can manage to stay alive 1. long enough to catch up to someone; 2. Long enough to see that the opponent/enemy animal etc is dead. Both are a problem.
So, in short I'm tired of everyone and their smart ass replies "Go get a gun." Yes this is Star Wars. In the movies it is a blaster toting universe among other weapons. But this is a game set in the Star Wars Universe, it is not the movies. If they were going to add non ranged combat professions in this game they should have done something to give us a viable chance at playing them effectively. Sure I can change my playstyle. I don't do PVP. I do PVE and even it is bad right now. I never went out and tried to take out an enemy that was 10 times my level like some people did by exploiting Knockdown so I can see why there is such controversy over that issue now. Though that too could have been balanced before this game was released.
I'm not going to change professions. I have a 3 month subscription (2 months left in it) and I will simply wait and see what the DEVs do to fix the massive problems with TKA right now as well as all the other unarmed professions. If nothing is done I'm not going to "Get a gun" like some smart asses keep telling unarmed professions to do, I'm simply going to quit playing period.
Zechs
I'm as patient as the next guy but you can only take so much nerf for your buck!
Atrislo wrote:
I'll show you what kind of pole.
LOL.
*wipes tear from eye*
Thanks. I needed that.
i had an amazing time with pvp last night as a MTKA
melees do great in big battles where there are lots of other targets...i was able to DB lots of imps, b/c they were fighting other people...a lunge or two, a knockdown, spam mind hit, dead
for 1 on 1 (or small group battles) i'm a MCH, so that helps
here's the way i see it:
currently, tka have hard time with duels vs ranged, better time with huge groups
after 30 sec knockdown timer change...well...i don't want to speculate too much...it's hard to tell...i am, however, very worried about the timers...without a /stick, i think i might not be good in a big group either ![]()
if they are running when i go after them, it takes a few lunges for the server and my client to agree on where the target is
I'm just kidding, don't get mad. My take on things is this: right now today I enjoy the class in PvE, but not PvP. After the upcoming changes I expect to like my character more in PvP and less in PvE, but we will remain at a big disadvantage to be sure. So I am doing my agressive xp grind to master, hopefully before the patch hits I'll be there. Then I will do to things: a) focus on PvP with groups and avoid solo encounters and wide open spaces and b) activate my second account and create a new character that will be a creature handler and carbineer and enjoy the other side of the world for a change.
What I am not going to do is spend anymore time upset about the changes. Sony can do whatever they need to do. If they changes screw me, I'll find another way to have fun - that's what I've always done. Got screwed out of Nyms, I found something far, far better. Got screwed out of HAM costs, I worked my way around it. If I can't work around this, or put another way, if I stop having fun in the game, I'll just quit. I'm able to do that. Right now its still fun, and when it isn't anymore, I'll walk.
I like being about to feel like I keep control of my own gaming destiny, and the power to walk away is a great power indeed.
/kowtow
/duel
/incap
/kowtow