Teras Kasi Archive

Thread: The 30 second timer explained.

Opiium
Wed Sep 03, 2003 4:35 am
#1

The 30 second timer affects the player who has been HIT by a knockdown / posture change move.


For example:


2 Rebel players (one a tka one a gunner)vs. 1 Imperial (one gunner)


The gunner rebel knocks the Imperialgunner down from a distance. The Imperialgunner now has a knockdown timer on him, he cannot succumb to another knockdown move from ANY player for 30 seconds.


He will stay knocked down for 5 seconds and get back up, meanwhile the Teras Kasi Rebel will have closed the distance and to stop the Imperial from running, will lunge because he cannot knock him down (timer is still in effect). So now there is a posture change timer on the Imperial gunner too.


The Imperial will get up from kneeling and run, the Teras Kasi Rebel will not be able to stop him from running, nor will the Rebel Gunner. UNTIL the knockdown and lunge timers wear off. The onlyRebel still able to damage the Imperial at this point, will be the Rebel Gunner. The Teras Kasi Artist can either run after him, not be able to hit him and have a high chance of being incapped, because the Imperial gunners accuracy does not decrease whilst running. Or call it a lost cause and run away.


You will still be able to use your knockdown moves on the player to cause damage, but because the timer is still in effect it WILL NOT knock him down. So you will lose 200/700 Ham in the process with each hit.


The only other factor in this equasion will be dizzy, i.e. a chance to cause the player to fall over (be knocked down) when they try to posture change from kneeling/prone.


The people who benefit from this timer are the gunners. They can still shoot from a distance (obviously) whereas the melee player will have to decide to chase for 30 seconds until he can lunge/knockdown again to cause damage. Or run away.




¤º°`°º¤ø,¸¸,ø¤º°`°º¤ ø ¤¤º°`°ºø,¸¸,ø¤º°`°º¤º°`°º¤ø,¸¸
soul in the music, soul in the mix

Teras Kasi Master | Blademaster | Rebel Colonel

Mori-Mori
Wed Sep 03, 2003 8:24 am
#2

ahhh darn. i was hoping to synchronize KDs with my pistol friend.

so posture changes (like lunge) and knockdowns are on the SAME timer then?

i'm gonna get kited by NPCs some more? woohoo!
TexKSAH
Wed Sep 03, 2003 9:58 am
#3

If this is true, how is a TKA supposed to tank for a group (or even get close enough to a mob to hit it and get exp) when the mob has 20 seconds out of every 30 seconds to beat on the TKA?


If your in a group of 5 with pets fightingblue con mobs,10 seconds of getting hit by that mob will incap any TKA, let alone 20!


How is the TKA to get exp or assist in a group? If we get in melee range to do damage, we get aggro. If we let the pets and the range half kill the mob before we jump in, we still get aggro within a few hits.


Are we going to be delegated to using ONLY our Brawler skills (intimitade, warcry) to reduce damage to the pets? Is that our role now?




Xayd Wookie/Chilastra/TKA/CH
Clan Immortal - Naboo
Mordrus
Wed Sep 03, 2003 10:04 am
#4

Actually, it's even worse than that. I think they changed KD so that it only has a 5 second effect, meaning the mob/player can get back up and start attacking after 5 seconds. Sooooooo, an insane TKA trying to tank will have to stand up to 25 seconds of brutality in order to get the chance to reapply a KD.


We had issues tanking before this change, now it's even worse. And what do they do on test? They increase our unarmed dmg. Correct me if I'm wrong, but isn't the dmg output of a living TKA more than that of a dead one?


Mordrus
TKA - Sunrunner

KiKiPaKi
Wed Sep 03, 2003 11:01 am
#5

Well the only way I can see a TKA doing PvP is by doing a lunge then a dizzy hit wait 1 sec to see if he gets up and runs, if he does runthen apply a KD2 and hope to god he doesnt run away again or you will be kited foranother 30 secs.


Wonder why they can run and gun and we cant run and swing





In Game name is the same
"There Is No Honor In The Defeat Of A Weaker Opponent"
Opiium
Wed Sep 03, 2003 4:03 pm
#6

"so posture changes (like lunge) and knockdowns are on the SAME timer then?"


No they use 2 different timers.


"If this is true, how is a TKA supposed to tank for a group (or even get close enough to a mob to hit it and get exp) when the mob has 20 seconds out of every 30 seconds to beat on the TKA?


If your in a group of 5 with pets fightingblue con mobs,10 seconds of getting hit by that mob will incap any TKA, let alone 20!


How is the TKA to get exp or assist in a group? If we get in melee range to do damage, we get aggro. If we let the pets and the range half kill the mob before we jump in, we still get aggro within a few hits.


Are we going to be delegated to using ONLY our Brawler skills (intimitade, warcry) to reduce damage to the pets? Is that our role now?"


To sum it up in three words.


We are stuffed.




¤º°`°º¤ø,¸¸,ø¤º°`°º¤ ø ¤¤º°`°ºø,¸¸,ø¤º°`°º¤º°`°º¤ø,¸¸
soul in the music, soul in the mix

Teras Kasi Master | Blademaster | Rebel Colonel

GnomeCop
Wed Sep 03, 2003 4:08 pm
#7

thats what I call gettin screwed blue
Selwynn
Wed Sep 03, 2003 5:03 pm
#8

"He will stay knocked down for 5 seconds and get back up, meanwhile the Teras Kasi Rebel will have closed the distance and to stop the Imperial from running, will lunge because he cannot knock him down (timer is still in effect). So now there is a posture change timer on the Imperial gunner too."

Are you POSITIVE this is how it works, or do you just HOPE it works this way? If I use KD, and can't use KD for another 30seconds on that mob, you're saying I can still lunge, which then starts its own timer? What about lunge2 which is like a knockdown, but treated as a posture change?

If your, right, I've got nothing to worry about.



Laurianna Goodspeed, TKM, Master Chemist
Knights of the Old Republic PA
Scylla server - Coren, Naboo

"I survived Melon Nerf 2003"

Selwynn
Wed Sep 03, 2003 5:05 pm
#9

Sorry sorry! I thought I read that right, but I read it wrong. 2 rebels, not one... so the same person using one move and has a 30second timer applied to every kind of move he uses that has to do with knockdown or posture, not separate timers for both...

That's what I figured at first.



Laurianna Goodspeed, TKM, Master Chemist
Knights of the Old Republic PA
Scylla server - Coren, Naboo

"I survived Melon Nerf 2003"

SilentSparrow
Wed Sep 03, 2003 5:05 pm
#10

I think a lot of people thought this change was going to somehow benefit us by keeping ranged people from spamming knockdowns/posture downs, but the truth is it actually helps them. Because it more than likely will take us a good portion of the 25 seconds to catch them as they kite us, at which point we just get knocked down again and they just run off toa safe distance.


Pistoleers may be sad that they can't spam pistol whip anymore, but this is even worse. Even if we get our knockdown off they'll just get up, pistol whip,run off and start kiting us again. Knock downs were the only thing we could use to keep them in melee, now we're totally screwed.

DrBonzai
Wed Sep 03, 2003 5:50 pm
#11

what about unarmed toughness? I thought Holo said there was going to be an improvement in unarmed toughness?


Oh my god are we are soscrewed! Holy s**t! The SOE devs have to be f**king kidding! The devs know we will be screwed! They have not even let Thunderwulf test the teras kasi KD timer on TC to see if it works!


Why dont the SOE devsjust be honest andtell us that they want to remove the teras kasi profession from the game?


What can we do? The SOE devs know we wont exept a 30 second timer unless we can have some sort of defence.


A now f**ked up Expert Teras Kasi Artist,


DrBonzai.

Opiium
Wed Sep 03, 2003 5:59 pm
#12

"what about unarmed toughness? I thought Holo said there was going to be an improvement in unarmed toughness?"


Unarmed toughness decreases the amount of melee damage you take whilst fighting unarmed. So no help against gunners.


If there was an increase, I put that in the same category as giving us extra damage. They have given us something WE DO NOT NEED or have even asked for. Whilst brushing over the real problems we have submitted time and again.


And personally I don't believe ANY defence skills work as intended. It is still a question no dev has answered. Despite our constant posts/tests on these forums.




¤º°`°º¤ø,¸¸,ø¤º°`°º¤ ø ¤¤º°`°ºø,¸¸,ø¤º°`°º¤º°`°º¤ø,¸¸
soul in the music, soul in the mix

Teras Kasi Master | Blademaster | Rebel Colonel

MysticTrunks
Wed Sep 03, 2003 6:04 pm
#13

*sighs*



Va'len Grey
Gorath
"Understanding is a three edged sword.
Your side, their side, and the Truth"
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