Teras Kasi Archive
Thread: Thoughts for enhancing TKA
Enhanced Acuity 1 ---- 2 ----- 3 --- 4 (not sure how calculations work)
UA Equilibrium 1----- 2 -----3 -----4 (not sure who calculations work, possibly some state def)
Melee Def 1----2 ----3------4 (+5 ea block)
Ranged Def1----2-------3-----4 (+5 ea block)
Steel Tonfas 1------2-------3------4 (power and increased block over speed and agility)
Tonfa Speed 1------2-------3-----4
Light Tonfa 1------2-------3------4 (speed and agility over power)
Tonfa Techniques 1---2---3---4
note: the idea of the tonfas is to give a new element of def and offense. The unarmed offense modifiers would not apply only the tonfa specific modifiers would work. With the tonfas equipped the ability to block would be gained by the TKA at the expensive of speed, precision.)
Meditate 1-----2-----3----4 (increased meditate speed and abilities)
Finese 1----2------3----4 (
Force Awareness 1----2-----3-----4 (awareness of forse users This would be the "watcher" tree)
Control1-----2-----3----4 (enhance physical control improved and prolonged burst run, lower HAm cost to specials)
New Titles: ??? love some input there
Additional stuff: TKA proffession specific robes
Dojos, temples
Again the end result should be a proffessionthat isoveralll well equipped and fitted for close ranged combat with strengths against Jedi. However weak against ranged proffessions giving ranged proffession the upper hand against the proffession outside a 10-15 m radius. (again very preliminary if you have thoughts to improve these suggestions place them in the thread) This is not a call for an uber class the 250 sp TKA should fit into a balnace system of Paper, Rock Scissors as any other player putting 250 sp into combat.
Unlike the enclave for the Jedi the enclave or council for the TK would included anyone with atleast TKM (original 92 SP proffession) Again the idea is not exclude or take away from the current 92 point master but simply offer the ability to enhace ones combat abilities without taking up other proffessions.
OK so lay it on me what do you think?
Message Edited by Novock on 10-16-2004 07:23 AM
Anyways, you're not trying hard enough Novock. With my template almost every single skill I have goes right into enchancing my TKA abilities. I'm TKM/Master Brawler/Fencer 4440/Pistoleer 0340. The only "wasted" points are x3xx in Pistoleer, but that's only 12 points and I don't have anywhere else I could put them that would help anything.
The bottom line is, because other professions have abilities that can compliment or enhance your TKM, there are plenty of ways to go beyond being just another TKM with a bunch of extra skill points you don't have any place for.
"Hmm, if you can stand to lose 15 ranged and melee defense... You can pick up Novice medic to enhance your template"
[whine]But I'm a defense stacker![/whine]
I know, it drove me nuts too that I was a few points shy of novice medic. It's a bit moot now cause I'm modifying my template for FS skills anyways. Your suggestion is a good one though.
2) The devs are not going to make an already FOTM class better.
3) TKs will be nerfed with combat revamp, not made better.
4) One star me all you want
Steel Tonfas 1------2-------3------4 (power and increased block over speed and agility)
Tonfa Speed 1------2-------3-----4
Light Tonfa 1------2-------3------4 (speed and agility over power)
Tonfa Techniques 1---2---3---4
note: the idea of the tonfas is to give a new element of def and offense. The unarmed offense modifiers would not apply only the tonfa specific modifiers would work. With the tonfas equipped the ability to block would be gained by the TKA at the expensive of speed, precision.)
I'd really like to see more content for all the classes instead of crappy craftable schematics or stuff that immeadiately gets removed from game because it is too powerful. A little temple or some other place I can go visit every once in a while to get a few missions with a story line or something.
I fought a PC Dark Jedi Knight a few weeks ago (when I was a TKM/Chef) with a Master Bounty Hunter. The MBH was incapped and killed in about 7 seconds. I stood toe to toe with the DJK for almost 7 minutes before he floored me. (I only used Thakatillo, Brandy and Ahrisa for food.) Can really ask for anything that can brawl with a jedi knight that long to be enhanced?
I only have 14 skill points left with Master Doc and TKM. I'll just save my points for the FS ranged and melee defense skills. That's enough enhancement for me.
Message Edited by Novock on 10-18-2004 07:47 AM
I definitely not saying your idea is bad. I just think it goes contrary to the way the Profession system was created. Dabbling and creative selection of other classes skills gives you most of the advantages you're talking about, the others you can pick up by eating some food.
Just because some of us don't agree you, doesn't make you wrong or have a bad idea. Hell, if i could spend all my SPs in TK and get a bunch of cool stuff I would.