Teras Kasi Archive

Thread: Thoughts for enhancing TKA

Novock
Fri Oct 15, 2004 2:27 pm
#1




OK I've been think for a long time that current proffession system is failing the combat and "fun-factor" for many , certainly not all in the game. I believe the revamp, whenever it makes it here, has a lot of potential in helping fix some of the combat issues from a balance persepctive but I believe there is something missing.


In the current system I cannot spend all my points being a TK artist. I can spend 92 point and become a master. I can then shop around for defenses but I can't truly spend all my point if I so choose in enhancing my proffession. I believe the Devs should consider creating and enhanced TKA and I wish to get you're thoughts on this as you are the ones who play everyday as TKA or dabble in TK skills.


My thoughts are to leave the proffession complete in the 92 point Master as it is now. Another words you have a complete proffession in the 92 skillpoints and anyone who has defense stacker templates, Smug/Pist/TKA templates would not be effected. But for those who don't want to pick up a stun baton in order to enhance their TKA I believe the Devs should allow us to proceed past the 92 point master level and seek further enlightement in the arts giving us the ability to place all 250 points into our TKA character. Below are prelimary thoughts to give the gist. I plan to critique it, edit and change it as I recieve your feedback. And keep in mind this is to enhance the proffession the master level would remain as it is so if you would not loose a thing (in my thoughts) if you didn't take the 250 SP option.


Alright my extened thoughts on TKA


After Hitting master TKA the Tar Kasi enthusiaist can opt for more intense training in the arts


To ehnaced the TKA the player would need to train the enlightement block then choose the ehancements they wish to have and beign to train towards those items


TKA Master - 92 Point (required)

TK Enlightenment - 12 points (required)

upon training this skill block the TKA loses teh ability to wear armor and can no longer equip it


The TKa would chose form the following skill enhancement (very prilimnary at the momnet working on figures next)

Each skill block costs 5 skillpoints enabling the training of 28 enhancement blocks but not allowing all the blocks to be trained (very similiar to Jedi)



Enhanced Acuity 1 ---- 2 ----- 3 --- 4 (not sure how calculations work)


UA Equilibrium 1----- 2 -----3 -----4 (not sure who calculations work, possibly some state def)


Melee Def 1----2 ----3------4 (+5 ea block)


Ranged Def1----2-------3-----4 (+5 ea block)



Steel Tonfas 1------2-------3------4 (power and increased block over speed and agility)


Tonfa Speed 1------2-------3-----4


Light Tonfa 1------2-------3------4 (speed and agility over power)


Tonfa Techniques 1---2---3---4


note: the idea of the tonfas is to give a new element of def and offense. The unarmed offense modifiers would not apply only the tonfa specific modifiers would work. With the tonfas equipped the ability to block would be gained by the TKA at the expensive of speed, precision.)


Meditate 1-----2-----3----4 (increased meditate speed and abilities)


Finese 1----2------3----4 (


Force Awareness 1----2-----3-----4 (awareness of forse users This would be the "watcher" tree)


Control1-----2-----3----4 (enhance physical control improved and prolonged burst run, lower HAm cost to specials)



New Titles: ??? love some input there


Additional stuff: TKA proffession specific robes


Dojos, temples


Again the end result should be a proffessionthat isoveralll well equipped and fitted for close ranged combat with strengths against Jedi. However weak against ranged proffessions giving ranged proffession the upper hand against the proffession outside a 10-15 m radius. (again very preliminary if you have thoughts to improve these suggestions place them in the thread) This is not a call for an uber class the 250 sp TKA should fit into a balnace system of Paper, Rock Scissors as any other player putting 250 sp into combat.


Unlike the enclave for the Jedi the enclave or council for the TK would included anyone with atleast TKM (original 92 SP proffession) Again the idea is not exclude or take away from the current 92 point master but simply offer the ability to enhace ones combat abilities without taking up other proffessions.


OK so lay it on me what do you think?

Message Edited by Novock on 10-16-2004 07:23 AM



Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

shadowdragon2k
Sun Oct 17, 2004 9:07 am
#2

you say this but rember they are NERFing stacks last i heard so every1 that has decided to stack with other pffsions will be a lil enoyed seeing their added defence will be gone so that being said is the 1st matter out of hand lol 2nd is youd need to do it to all combatant pffsions


now i rember people saying about the Dojo and TkO and things and i also rember people talking about the TK grand-master and the TK assasin (group chat debate 1 day in the middle of dant lol)

thease are both good points the TK assasin was surposed to be a BH/TK combo dependent on killing jedi and other marks from a BH term and haveing skills to counter the Jedi power like 1 person said that they could maybe have a skill that adds the amount of force used when the jedi used a force power


personally id say the TK grand-master more of a PVE and a TK assasin as PVP but hell thats only my opion


also ive heard the fact that TK is surposed to be a way of life and that it should be quest based like jedi maybe a lil harder maybe easyer i dont mind lol but when they said about that they mentioned the fact of needing all 250SP! i personally wouldnt mind it but eh


and finally the last discussion i rember was about where the TK should stand Imperial/Rebel/Neutral ovbious their faction would have an effect on their perpouse if they was to wanan go jedi killing their best choice would be to go neutral then u can hunt both if u was a mainly pvp only then itll be either reb/imp


oh well ive had enogth of typeing srry for wasteing all ya time lol




Master Bounty Hunter.
"Death Comes For Us All, Just For Some I Come With Him"

ALL HAIL 1000 DPS(PRE NGE) IGN
Please send any complaints to my complaints department
THE GREATEST BH EVA!!!111TWO!1!ELEVEN
THE GREATEST BH EVA!!!111TWO!1!ELEVEN:2
Ok thats it, ive seen the trailers and RF-O deffintly looks better than SWG will ever be now. check out the movies!!
Atama
Sun Oct 17, 2004 1:17 pm
#3

Shadowdragon is just repeating rumors, no dev has said that stacking will be nerfed. Why should it? It already has been.

Anyways, you're not trying hard enough Novock. With my template almost every single skill I have goes right into enchancing my TKA abilities. I'm TKM/Master Brawler/Fencer 4440/Pistoleer 0340. The only "wasted" points are x3xx in Pistoleer, but that's only 12 points and I don't have anywhere else I could put them that would help anything.

The bottom line is, because other professions have abilities that can compliment or enhance your TKM, there are plenty of ways to go beyond being just another TKM with a bunch of extra skill points you don't have any place for.



*********************************
Krayt Dragonfist, Trandoshan
Imperial Security Bureau
Corbantis Server

If you claim to "own" me, I want to see the receipt.
Sovi-FFO
Sun Oct 17, 2004 2:40 pm
#4

Hmm, if you can stand to lose 15 ranged and melee defense... You can pick up Novice medic to enhance your template


So it would come out to...


TKM, Fencer 3-4-4-0,Master Brawler,Pistoleer 0-0-4-0, Novice Medic



Sovi | Ninja Exploit Zero
McFlyGuy
Sun Oct 17, 2004 2:48 pm
#5

It sounds good and I think something like this could be implemented into all professions somewhat. Although this is one of the easier professions to do this with. Something to give people that have stuck with their professions for long times will be rewarded with something else other than just knowledge of the profession.



_/\__/\_Phlat-Line______


N00b-E With a Year of Experience!


Atama
Sun Oct 17, 2004 4:33 pm
#6


"Hmm, if you can stand to lose 15 ranged and melee defense... You can pick up Novice medic to enhance your template"


[whine]But I'm a defense stacker![/whine]


I know, it drove me nuts too that I was a few points shy of novice medic. It's a bit moot now cause I'm modifying my template for FS skills anyways. Your suggestion is a good one though.



*********************************
Krayt Dragonfist, Trandoshan
Imperial Security Bureau
Corbantis Server

If you claim to "own" me, I want to see the receipt.
Benora
Sun Oct 17, 2004 10:13 pm
#7

Man you smoke crack TK is one of the strongest combat profession in this game even jedis are when they see TK helping BH cause they know how strong is a TK, melee prof are good enought maybe pikeman need to be revamp a bit but range si the priority.


lol I have been tk since the begining of this with swordsman we are almost god you can do more dammage then any other prof cause you are so fast and you have great defence and don't forget meditation 4 so what do you want to upgrate and I will agree wiht a post here impore your tk skills with fs.


TK DON'T IMPROVEMENT AT ALL, I have been a dedicated TK since the beging of this game Itry carbiner let me tell you carbiners can cry not us. I'm going back TK.
Marzuk147
Mon Oct 18, 2004 12:23 am
#8

1) You can enhance TK by getting Force sensitive skills.

2) The devs are not going to make an already FOTM class better.

3) TKs will be nerfed with combat revamp, not made better.

4) One star me all you want
shadowdragon2k
Mon Oct 18, 2004 4:08 am
#9

lol srry i should had mentioned i was only saying rumors as i admit and WHAT is up with the 1 star junk i never done that lol




Master Bounty Hunter.
"Death Comes For Us All, Just For Some I Come With Him"

ALL HAIL 1000 DPS(PRE NGE) IGN
Please send any complaints to my complaints department
THE GREATEST BH EVA!!!111TWO!1!ELEVEN
THE GREATEST BH EVA!!!111TWO!1!ELEVEN:2
Ok thats it, ive seen the trailers and RF-O deffintly looks better than SWG will ever be now. check out the movies!!
Hitokiri_kenshin
Mon Oct 18, 2004 4:20 am
#10






Steel Tonfas 1------2-------3------4 (power and increased block over speed and agility)


Tonfa Speed 1------2-------3-----4


Light Tonfa 1------2-------3------4 (speed and agility over power)


Tonfa Techniques 1---2---3---4


note: the idea of the tonfas is to give a new element of def and offense. The unarmed offense modifiers would not apply only the tonfa specific modifiers would work. With the tonfas equipped the ability to block would be gained by the TKA at the expensive of speed, precision.)






I do agree we need more weapon variety, but tonfas are a type of baton aren't they? And aren't batons the realm of the fencer?


I peronally think a yawara-bo is more of an appropriate weapon for a TKA (make it a stun Yawara-bo) as it emphasizes the fist as the weapon. The idea however is very good.
Loshuss
Mon Oct 18, 2004 5:02 am
#11

Novock, I've been a TKM for a really long time now and I have to ask, is there a reason why you want to make one of the best classes in the game even stronger?

I'd really like to see more content for all the classes instead of crappy craftable schematics or stuff that immeadiately gets removed from game because it is too powerful. A little temple or some other place I can go visit every once in a while to get a few missions with a story line or something.

I fought a PC Dark Jedi Knight a few weeks ago (when I was a TKM/Chef) with a Master Bounty Hunter. The MBH was incapped and killed in about 7 seconds. I stood toe to toe with the DJK for almost 7 minutes before he floored me. (I only used Thakatillo, Brandy and Ahrisa for food.) Can really ask for anything that can brawl with a jedi knight that long to be enhanced?

I only have 14 skill points left with Master Doc and TKM. I'll just save my points for the FS ranged and melee defense skills. That's enough enhancement for me.



Losh - Ethak - Evaen
Novock
Mon Oct 18, 2004 7:46 am
#12


1.) Well obviously my whole idea was lost or not read. The 92 point TKA would stay just as is teh idea was only to give the option to expand it to 250 SP proffession.

2.)Never said anything about making TKA more powerful than any other person spending 250 points on combat. The balance would be in the same fashion that TH has already said the balance would come out in a rock, paper scissor balance scheme. This is why I didn't put in numbers for the mopst part for they would need to be tweaked to fit into the blanace scheme.

3.) Actually the 250 point TKA would not be able to have the defense a defense stacker would have.They would have some advantage to defense over a stacker if they choose to use the Tonfa idea but that would be at the expense of DPS offensive output.

4.) It gives more options. Thats the whole point. It simply gives more options. If you go 250 sp you are going to be a tuff fight for a Jedi, yes... thats the "watcher" idea. But a rifleman or any other skilll range perfession will own you unless they are dumb enough to stand right next to you. Its a trade off its not an overpowering.

5) Never said anything about about giving TKA force powers, the idea was to give them the ability to sense those using forcepowers (Idea came from old Starwars dictionary I'll try to find the link)


The idea was not to create an ubber class stronger than anyone else. Matter fact a ubber defense stacker (BTW more has been said about increasing the ability to stack skills then to remove the ability to do so) will have slightly more advantage but if not well prepared a 250 SP TKM who was would be able to win. A well prepared Ranged will beat a 250 TKM unless they stand next to them. TKM at the 250 level would be best fitted as a watcher class against Jedi. The reason wuold simply be the unarmed toughness increase. But keep in mind that only an advantge against Jedi, everyone else can wear armor which will negate our defensive advantge in any other fight.


My understanding sense there are no figures in this proposal and sense despite that, the proposal is reffered to as being overpowered that you all simply are against it hands down no matter what the figures skill are and no matter how they compare to other skill combinations in the game. You simply want TKA to remain a 92 SP class that cannot be enhaced rather simply complimented with defense skills from other classes. You all play the game same as I do so as I see there is no support by the players I will end the proposed thoughts. I'm sry I made the suggesstion, I felt there would be more players interested in extending the choices available to them in their gameplay, I am obviously odd man out in the regards. Take care.



Message Edited by Novock on 10-18-2004 07:47 AM



Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

Loshuss
Mon Oct 18, 2004 9:41 am
#13

There's nothing wrong with posting your thoughts, but to be fair, you'd have to open every other profession up to possibly use 250 SPs. Judging from how SWG has progressed over the last year such a sweeping change for a non-Jedi profession really isn't going to happen.

I definitely not saying your idea is bad. I just think it goes contrary to the way the Profession system was created. Dabbling and creative selection of other classes skills gives you most of the advantages you're talking about, the others you can pick up by eating some food.

Just because some of us don't agree you, doesn't make you wrong or have a bad idea. Hell, if i could spend all my SPs in TK and get a bunch of cool stuff I would.




Losh - Ethak - Evaen
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