Teras Kasi Archive
Thread: Ubese Bandos and Shirts Post CU question
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Arajl
Mon Apr 04, 2005 5:53 pm
#1
So we know that TKs will not be wearing armor post CU. It is also known (or widely believed) that if a player equips armor he/she loses all TK defenses. Now my question is this: will TKs be able to wear ubese bandos and shirts? At the moment they take CAs, not AAs. So this leads me to believe that maybe they are recognized as clothing by the game? Anybody have an answer?
adam2975
Tue Apr 05, 2005 7:51 am
#3
Jedi can wear Ubese Shirts and Bando's and use powers/saber as they are classed as clothing so we sould be ok going by that, what worries me is the Unarmed Accuracy +14 AA i have as Mabari belts are classed as armour still.
I don't know if i should drop it in a belt now or wait till after the upgrade :/
I don't know if i should drop it in a belt now or wait till after the upgrade :/
Message Edited by adam2975 on 04-05-2005 03:52 PM
Arajl
Tue Apr 05, 2005 9:54 am
#4
I would never drop anything in a belt personally, PSGs save my life.
Vrond
Tue Apr 05, 2005 10:50 am
#5
Ubese shirtsare listed as shirts now not armor the band is in the back pack slot so both will work, but and its a big BUT the next question is what will happen to older shirts and bandos that already had AA in them.
jhara_daran
Tue Apr 05, 2005 1:13 pm
#6
Arajl wrote:
Mankind00 wrote:
Arajl wrote:
Good questionMankind? Any idea?
If I knew I'd have said.
It's on my list to look at as SEAs are quite an issue for us now, an AA is pretty usless to us now etc. Once we're in to higher level testing I'll see what I can find out but right now I won't get any answers on it I don't think.
Ok man, thanks for the amazingly fast reply. Hopefully unarmed mods wont drop on AAs any more, because that would be horrible if they did.
Maybe the soulution would to be to have some sort of tka related armour. Not robes as im aginst that idea but maybe something along the lines of gloves and boot as theses are no longer amrour hit points so in effect wont have any real armour value.
Spookibus
Tue Apr 05, 2005 1:49 pm
#7
What about the Padded Tantel?Not the kind AS's make, the white stuff, like you get for the Rebel Theme park. It currently has no protections and no encumbrances, just +3 Melee D per piece.
Mankind00
Wed Apr 06, 2005 12:29 am
#9
Arajl wrote:
Good questionMankind? Any idea?
If I knew I'd have said.
It's on my list to look at as SEAs are quite an issue for us now, an AA is pretty usless to us now etc. Once we're in to higher level testing I'll see what I can find out but right now I won't get any answers on it I don't think.
Arajl
Wed Apr 06, 2005 12:40 am
#10
Mankind00 wrote:
Arajl wrote:
Good questionMankind? Any idea?
If I knew I'd have said.
It's on my list to look at as SEAs are quite an issue for us now, an AA is pretty usless to us now etc. Once we're in to higher level testing I'll see what I can find out but right now I won't get any answers on it I don't think.
Ok man, thanks for the amazingly fast reply. Hopefully unarmed mods wont drop on AAs any more, because that would be horrible if they did.
adam2975
Wed Apr 06, 2005 3:24 am
#11
jhara_daran wrote:
Arajl wrote:
Mankind00 wrote:
Arajl wrote:
Good questionMankind? Any idea?
If I knew I'd have said.
It's on my list to look at as SEAs are quite an issue for us now, an AA is pretty usless to us now etc. Once we're in to higher level testing I'll see what I can find out but right now I won't get any answers on it I don't think.
Ok man, thanks for the amazingly fast reply. Hopefully unarmed mods wont drop on AAs any more, because that would be horrible if they did.
Maybe the soulution would to be to have some sort of tka related armour. Not robes as im aginst that idea but maybe something along the lines of gloves and boot as theses are no longer amrour hit points so in effect wont have any real armour value.
Gloves and boots ain't gonna help a Trando TKM
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