Teras Kasi Archive

Thread: Carbine, Rifle, or Commando to complement TK?

Jaif
Sat Sep 20, 2003 6:06 pm
#1

I've been trying to decide what ranged weapon to take with TK. Here's my thoughts based on limited use (or just reading):

1) Carbine. Ham costs stink, but has fire on the move mods and has a ranged knockdown.

2) Rifle. Thus far I've liked the range. Really really liked the range.

3) Commando. I'm getting unarmed brawler anyway. I'd also love to play with rockets and grenades (not really hyped about the flamethrower even thought it's great, and I don't get the point to the acid rifle).

I'd love to hear your thoughts.

-Jeff
DrBonzai
Sat Sep 20, 2003 7:25 pm
#2

I hate to say it but you should think about going commando because both carbine and rifle have been hit with the nerf stick bad not to mention that both of the elite professions suffer from bugs that have still not been fixed and if you doubt me then read the carbineer and rifleman forums and you'll see what I mean.


I was training my char in master rifleman skillsbut then I was thinking of training the carbine skills in the carbineer profession until I read the forums and now I cant choose because they are both so buggy and both suffer from major nerfs.



Master Teras Kasi Artist,


DrBonzai.

Seflyn
Sat Sep 20, 2003 7:54 pm
#3

Wait and see what happens with the proposed 3 second speed capon all rifle attacks.


If it goes in a lot of the reason to be a rifleman just went away.




_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
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