Teras Kasi Archive
Thread: a suggest improvement on the meditation line?
Tka got mediation that helps them heal faster when out of combat so why not a combat trance that makes u fights harder when in combat?. soe is considering making meditation heal ham,one way to do this is by divert all the values in ham cost reduction stat (str,quick,focus) into the value of regeneration stat (endurance,stamia,willpower).thus effectively makes tka heals faster outside of combat while prevent them using combat style due to lack of ham cost reduction stat. accordingly it can work both way when combat trance activate all the values in the regeneration stat will divert into ham cost reduction stat's. as a result we dont kill our self faster due to the insane cost of style. logically it's quite sound when u are meditating you are prone to healdue to the calmness it offer, but you are less likely focus on the worldlytask such asrunning orfighting. in contrast whenyouare fallen into a battle trance or when u are greatly excitied youcan preform task that require great endurance easily (IE, a 80 years old man can lift a car if his grandchildren were trapped under it and the car was on fire) due to the massive adrenaline rush.
so basically it works like this:
a human with 400 in each secondary stats
when meditation activated
strength-0 endurance-800
quickness-0 stamia-800
focus-0 willpower-800
when battle trance activated
strength-800 endurance-0
quickness-800 stamia-0
focus-800 willpower-0
it probably its not a good idea to allows this ability to take full effects at beginner level, so mabye allows novicetoconvert% of full values and progress to higher efficency at higher level. so maybe...
novice - 10% conversion
meditation 1- 20% conversion
meditation 2-30% conversion
meditation 3-50% conversion
meditation 4-70% conversion
master-100% version
That is a huge thing that we don't ever have to worry about. The only thing doctors are good for is buffs, and entertainers are only needed for battle fatigue. Meditation, in its current form, has already taken most of the wind out of those professions. It is amazing that it hasn't been nerfed yet. This is likely just because there are not enough TKA's to worry those players.
Really, the only thing the meditation line needs is some minor enhancements to power boost and force of will. Power boost needs to last a lot longer (10 minutes?) and force of will needs to both work more often (maybe 66%?) and to bring us back with about 50% of our base HAM. However, even with power boost being useless as it is now, and force of will only being good for fast clone trips or potential PvE attack avoidance, the wound healing more than makes up for these shortcomings.
I really hope that more people don't think like you do, but I'm afraid they do given that I see a lot of meditation whines. Even the TKA designer posted comments about enhancing it. Complaining about meditation is dangerous to our profession. It makes us look really infantile to every other profession for the reasons stated above, and it makes doctors and entertainers even more resentful.
This is the reason developers don't really listen to players, because players have no concept of proper game design or balancing out all the professions. They all just want to be a God in whatever profession appeals to their personality.
another suggestion for the meditation line:
steel hands (at Meditation 3): Last 5 Minutes giving our Hands AP1 (so we can get rid of VKs)
steel body (at Meditation 2): Last 5 Minutes giving our Body AR1 (so we can get rid of Armour)
The tradeoffs are: If you are using steel Hands you cant use VKs (no + damage, no + Speed). If you are using steel body you cant use Armour (no +resists)
I think this would perfect fit into the TKA Line.. and just remove Power Boost.