Teras Kasi Archive

Thread: Weapon Encumberance and Run Speed

Charnas
Sat Sep 20, 2003 9:33 pm
#1

Not sure if this has been brought up anywhere, but this was kinda something i've been thinking about in regards to the brawlerschasing down the markmen. Each type of weapon should have a run speed modifier, the heavier the weapon, the slower the run speed.




  • Vibros, Unarmed speed mod = 1.20

  • Pistol, One handed Swords = 1.0

  • Carbines, Two handed swords = 0.9

  • Rifles, Pikes - 0.80

  • Heavy Weapons(FT, LLC, HAR) = 0.70

I think this would help the unarmed people to be kept from getting kited, however it still wouldn't be a solution for pikemen and swordsman, well it might help because they could unequip their weapon as they ran in.. or something... *shrug* just my thoughts




Charnas Lightbane of Chilastra
Kung Fu Smuggler going Commando.
TheKnot
Sat Sep 20, 2003 9:52 pm
#2

I have been thinking about this sytem for a long time, and truthfully, I think it is the best way to start fixxing the whole kiting issues. Actually when I first started I had a BH and I would always run with my pistol equiped because I thought it looked like you ran slower with a rifle in hand



Eakis Diamok - Valcyn

Teras Kasi Master
Master Fencer
Novice Swordsman - 0/0/0/1
DukeHondo
Sat Sep 20, 2003 11:41 pm
#3

This isn't a fix I'd like to see implemented..



Why? I played CS long enough, last thing I want to see is everyone equipping VKs and bunny hopping to their missions so they go fastest.




Hondo (Radiant)
Yoda - Lineage 2 (Kain)
Robinhood/Hondo - Lineage 1 (Dep/LoA)
Hondo - Guild Wars
Hondo - World War 2 On-Line
Maverick315
Sat Sep 20, 2003 11:53 pm
#4

I would love to see something like this. I would also like tosee the samekind of system for armor.




Bria-Varien: TKA, Pistoleer, Smuggler, and wanderer.

It's nice to be wanted, even if it is 'Dead or Alive'

"Teras Kasi are leathal, nearly impossible to knock down or unbalance"
"Facing an opponent armed with ranged weapons, high-level abilities enable him or her to evade blaster fire and close in quickly, bringing his or her enemy swiftly to the ground."

-Page 267, SWG Strategy Guide
Charnas
Sun Sep 21, 2003 10:15 pm
#5

who cares if people go unarmed to run to their missions... if they get jumped they're without their weapon... however if they wanna do damage to you while you're chasing their arse down, they're gunna hafta put their weapon on, which slows them down... which stops them from kiting you...



Charnas Lightbane of Chilastra
Kung Fu Smuggler going Commando.
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