Teras Kasi Archive
Thread: Ranged Knockdown for TKA
Was just thinking, why doesn't TKA have a form of ranged knockdown that could come in the form of a stun dart? I thought these were in use in the Star Wars EU? I'm almost certain that they ahd some kind of thrown dart that they could use to incapacitate their enemy from a distance?
Anyone else read this in a SW Book?
Too many people on this board want the TK to have no weaknesses. If we had ranged Knockdown, what drawbacks would we have?
Right now we have:
Superb damage
Knockdown + Dizzy
Intimidate
Warcry
Targetted pools hits
Mediates ( which equates to no wounds and no worries about bleeds/poison etc if you survive a fight )Powerboost
I'm all for improving our viability in PvP but not to the extent that TK have no weaknesses.
Things I think we could use:
Alternate damage-type attack
Range15m for unarmed attacks to compensate for client/server lag ( believe this is coming )
Rework the useless combo attacks
Low encumberance / Low resistance armour
TK has plenty of weeknesses.
However they are one of the "Less broke" of the classes.
at this point I would be happy witha touch more defense and a special move that is something like a 1 second burst run with a Special move type HAM cost and maybe a 30-60 second reset. (Soooo tired of dying to Blue/light bluecon NPCs that run away)
you know what's weird, i saw a power up today for +2 thrown weapons... could this be for nades/traps only or was there works in for range melee weapons? I don't think it was for traps, since that would be called just traps. Not sure what the grenades are called.