Teras Kasi Archive

Thread: Help with macro please.

BantyAsd
Thu Nov 06, 2003 5:58 am
#1

Often in pvp I have to spam kd2 in the begining and doing this often cause the target to get right up again


What I would like is something like this:


If target isnt knockdown then kd2; If target is knockdowned go to next line;


if dizzy dont stick then dizzy;



Something like this would be a great help and save me alot of incaps Iam sure.


If anyone could show me hereor email me ingameif its possible to do a macro like this I would beappriciated indeed.Thanx in advance fellas!



/Wander Boh -TKM-


gaundi
Thu Nov 06, 2003 7:00 am
#2

I dont know if there is an IF operator availible inside of swg for macro's.... if there is someone please post



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Count_fragula
Thu Nov 06, 2003 7:07 am
#3

just make your macro for AFTER you stick the KD.


remove the knockdowns in the macro and do them one at a time in combat..

_Macabre_
Thu Nov 06, 2003 11:55 am
#4

Or /bug the issue or opponents popping right up when KD'd while KD'dregularly and ask every other player you see to do the same (this affects anyone with a KD, which is nearly ever combat-based character)


It's difficult to do this "manually" because hitting once a second, with lag you will end up hitting with some normal unstyled attacks, a serious problem in PvP. If you spam the KD, they pop right back up because of lag when hitting the clear on theaction queue. There's no concept of a conditional operator in the macro tool that I'm aware of, nor is there any way to ask "is my current target KD'd."




Jiawa,
Teras Kasi Master / Master Doctor
Master Smuggler (Retired)
Master Creature Handler (Retired)
LoBai
Thu Nov 06, 2003 12:10 pm
#5

Sorry, you'll just have to pay attention and press a couple extra buttons. Shame.
Forgery
Thu Nov 06, 2003 2:01 pm
#6

You can use a /dump line to at least make sure the KD sticks. For example (pseudocode):


/dump;
/kd;
/dizzy;


Mapped to F1.


So if you hit F1 and the KD doesnt stick, hit F1 again. It will dump the rest of the macro and start over.

BantyAsd
Thu Nov 06, 2003 11:48 pm
#7

Thanx for the help fellas, I must say I really love beeing a TKM and wouldnt trade it away for the world


/Wander Boh

Mister_Heavy
Fri Nov 07, 2003 1:48 am
#8


We have the "pop-up after consecutive KD's" bug at the top of our list. Hopefull it'll get fixed quickly. Until then, yeah, you just have to be careful.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
LordRaeVen316
Fri Nov 07, 2003 1:58 am
#9

just let the macro run, if knockdown doesn't hit then use it by itself after the macro is through. I have one that starts with a dizzy hit, then does knockdown...warcry1 (cause I rarely get 2 to stick), then stun1, intimidate1 (again, 2 doesn't stick well atthe moment), then ua2, uacombo1, ua2, uacombo1. If knockdown doesn't land then I use it after the macro is through until it goes down. Or if ham is low enough, I just continue with ua2, combo1, bodyhit1, leghit1...which ever I feel appropriate at the time.



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