Teras Kasi Archive
Thread: Help with macro please.
Often in pvp I have to spam kd2 in the begining and doing this often cause the target to get right up again ![]()
What I would like is something like this:
If target isnt knockdown then kd2; If target is knockdowned go to next line;
if dizzy dont stick then dizzy;
Something like this would be a great help and save me alot of incaps Iam sure.
If anyone could show me hereor email me ingameif its possible to do a macro like this I would beappriciated indeed.Thanx in advance fellas!
/Wander Boh -TKM-
just make your macro for AFTER you stick the KD.
remove the knockdowns in the macro and do them one at a time in combat..
Or /bug the issue or opponents popping right up when KD'd while KD'dregularly and ask every other player you see to do the same (this affects anyone with a KD, which is nearly ever combat-based character)
It's difficult to do this "manually" because hitting once a second, with lag you will end up hitting with some normal unstyled attacks, a serious problem in PvP. If you spam the KD, they pop right back up because of lag when hitting the clear on theaction queue. There's no concept of a conditional operator in the macro tool that I'm aware of, nor is there any way to ask "is my current target KD'd."
You can use a /dump line to at least make sure the KD sticks. For example (pseudocode):
/dump;
/kd;
/dizzy;
Mapped to F1.
So if you hit F1 and the KD doesnt stick, hit F1 again. It will dump the rest of the macro and start over.
Thanx for the help fellas, I must say I really love beeing a TKM and wouldnt trade it away for the world ![]()
/Wander Boh
We have the "pop-up after consecutive KD's" bug at the top of our list. Hopefull it'll get fixed quickly. Until then, yeah, you just have to be careful.