Teras Kasi Archive

Thread: new idea: what about a quivering palm type of attack for TKMs?

swankiller
Fri Nov 07, 2003 12:14 pm
#1



Remos.President.of.the.3/4.inch.club
| 1&1/2 on a good day | KRA
swankiller
Fri Nov 07, 2003 12:23 pm
#2

damnit i hit the wrong button but anyway.. so what if we had a move that could dish out about 5000 to 7000 damage but have like a 30min timer on it sort of how quivering palm is set up on neverwinter nights but not an instant death type thing that would cause an uproar (tho im sure this would too). my buddies are hiting things in PvE for 4000+ with their LLC, FT, super juiced up scout pistol.


or even take away the massive amounts of damage and just make it a broken bone attackorcripple attackthat would hinder the opponent with a slower attack rate and running speed for a certain amount of time.


just some ideas let the flames come but im just trying to promote some more creative discussion from what has been on the boards lately.


jiub




Remos.President.of.the.3/4.inch.club
| 1&1/2 on a good day | KRA
JTV
Fri Nov 07, 2003 12:49 pm
#3

I don't think that would work or go over to well. But you right everyone needs to keep coming up with good ideas.



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Mister_Heavy
Fri Nov 07, 2003 2:35 pm
#4

You know, KD2 + UH3 comes close to that. I believe that you do 2x damage to KD'd targets, so the max damage for a trando using 200 dmg VKs and UH3 against an unarmored, KD'd target is:


(250 base dmg + 200 VK damage +15 trando bonus) *1.5 universal damage bonus * 1.25 for AP1vsAR0 *4 UH3 mod * 2 for KD'd target = 6975 damage. Add to that the damge for KD2 and you have a solid 1,2 combo for over 7500 damage.




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NobodyHasThisHandle
Fri Nov 07, 2003 3:51 pm
#5

Here's an idea. How about we get a DoT attack? Not a crappy bleed or anything though. We get up next to our enemy and hit them with the attack. When we use it it just does normal damage and sticks them with a status, let's call it pain. After a certain amount of time has passed (several minutes) they'll take a 3x damage hit out of nowhere, then the Pain status goes away...



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Mikhail24
Fri Nov 07, 2003 4:06 pm
#6

Hm - I thought it was a 50% bonus versus knocked down targets?




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