Teras Kasi Archive
Thread: BAH ! The LAG is Killing me !
I dont usally post much , but after playing PVP in a serious way in the last week i have come torealise that TKA is a pile of S**T when it comes to trying to hit another player when runing around. I have seen a few post about the LAG problem and the diference of the position of YOU and your target and this will KILL Melee if it is not sorted.
I could be running On top of another player and i would get the lame message " you are to far away from your target" but really on there screen im 10M - 20M away from them ??????
The only way i can get round this is to sprint run past the attacking player by about 10M and keep spamming the moveyou want to pull off. This is still not affective as the target can move in a different direction. The obvious problem there is that my sprint run will come to an end soon enough.
I am really getting fed up of this profession BECAUSE of theLAG and im thinking of changing back to ranged, Now that we can not seak cover from houses which will force players to enter after you, there is no hope of catching a moving target.Now we have to run around like headless chickens.
After all TKA is for close quartes so using a house for cover is comon sense for someone that does not carry a gun. Making the target at risk if they enter after you.
The LAG affectspistol whip as well.
Its a real shame beacuse i love this Proffession butthere is not point in it if i cant hit anyone !!!
I gone ahead and done it and untrained this lame PVP prof. but now i hear the Devs are going to increase the range up to 15M
, when have you ever seen a punch thrown that far
pathetic