Teras Kasi Archive
Thread: tka vs range, some possible options for range combat changes
couple of things about range that dont sit right...pistoler can shot from 64m just as good as a rifleman that has to take 2.5x damage modifer and slow fireing speed and cant run and shoot...i have a 5 to 10meter zone i can hit someone (tkam,pikemaster) depending on server lag and such, in fact if your chasing someone and they stop they can accually shot you from farther then 64m out but they have to be stopped for a sec for that glitch to come into play...also works with melee stand still and spam a certain move as they run toward you, can get about 5 to 10m past your normal melee zone...they should make a few of the following changes to range combat..
1. slow down or stop when doing spec (pets slow in combat why cant you slow shooters dont they haveto aim...and dont say movement pen is enough at master pistoler never misses or 1 out of ten)
a. option b to this is slow the rate of fire while moving
2. lower damage of pistols, there super fast rate of speed and defense 2nd to none, not even melee masters can compete, they should have some tradeoff, carbine and rifle?? why be that when you can have 1.7sec 550 damage pistol...o yeah they do have them cause i got 1hitted by a guy that had one...but only after he went toe to toe with a tka master with 130 range def and one hitted him too...
3. spead the bonus out some...can you say dabbler...a BH with 4th block of pistol and 4 block of def on pistol ( each block is plus 40 vs somethign and 50kd) is so hard to kill by anyone...he can eyeshot ya for over 450 in the head every sec(makes rifleman headshot look stupid now dont it) and he cant be put on ground cause he resist everything...spread them out some plz
4. put in range restrictions i cant hit past 10meters shorting range on pistol and carbine some...pistol say 34 carbine 48 rifle 64....if you gona give them the best def in game by god let them use them...dont say this could lead to range kiting range...cause rifle and carbine cant run and shoot that well and range kite melee all the time so this is not even a issue
a. option b to this is put heavy damage mods on short med and long range....pistol -mins 1xdamage at med range and x2 and long, carbine x1 short and long ranges and rifle x2short x1med
b. option c..put more neg to hit on the weapons being crafted...right now it is not enough to make a diffrence in the game...once you get master you can just about hit anything even running...hell my weapons(long vibro axe) has a neg 56 to hit in all ranges but i still hit most of the time these range mods would have to go maybe up to the triple digets
5. bring melee def more online with pistoler if they get def cause they got to be close(in theory only)...Bh 64 meters out with spam firekd=someone kissing the cavas i am glad to see that the fire part as been someone nerfed.. back in the day one person could run though town and kfire kd tab fire kd...melee def vs kd is very low compared to pistol, fencer is not too bad but i am still clueless on why pistol should get the best def in the game, fastest shot, and some of thehigher damageweapons...all my buddies have over 300damge pistols all below 2sec some as low as 1.1sec thats fast damage, i have a 440damage pike but has a speed of 4.4 sec hmm not even close
6. ham cost bring the ham cost up on range or bring it down on melee too easy...my buddie complains that he runs out of ham fast...his spec costing him a whole 80ham a secto use and his action goes to nothing fast without doc buffs...let me think tka unarmed3 with knucks is over 200ham cost a sec...pikehit 2 170ham every 2 sec..btw i am trans with sta,quick maxed, str,con high and focus and willpower almost maxed...grab a powerhammer and swing that once or twice for 300 ham without doc buffs and see what happens...o it only has damage of 500...too bad some range weapons(highend) have 500 damage and can spam it 1shot per sec with a ham cost of 80 to 110 for rifle, not too sure about carbine...
in all melee damage isnt that bad but the fact that you can stay safe out of harms way from 64m for all of rangeweaponsand shoot the crap out of stuff kinda buggs me...btw rifle being that slow makes it one of the hardest to lvl in the game if you dont have master ya just about suck the whole way up...i am not a rifleman but ya might want to move speed off the combat tier
can anyone tell me if your range why would you be anything but pistol, "most def, fastest weapons,good to hit mods, can run and shoot, med to highest damage weapons in range combat" i think it is only the fact that peps want to use the other weapons so bad they swallow the fact that they are outclassed in every asspect, rifle range hits are nice but if you can be two hitted or one hitted from 64 meters from a pistol before you can get two shots off head hits mean nothing...
good job on the new tanking skills i have noticed i dont need a pet anymore, i can acually tank now(with warcry and intim on them) if you could look at pike(counterattack instead of block going off) would be nice...maybe they patch that when they patch the tka fix....cant wait to see the def...
ps...make a immage for cob and warcry i hate guessing and cant read that line very well, might want to get the duration up to 40 to 45 sec...most fights last way longer if your high end fighting...thx
Why must everyone try to "fix" the game by calling for nerfs on everyone else?
While I agree something must be done and must be done soon about this stupid range issue, nerfing the ranged professions isn't the answer. Doing so will just lead to more whining and more nerfs across the board.
On the issue of which ranged prof is the best. I would have to say it is now very close between riflemen and pistoleers. At master level anyways. Before master I agree pistol is the best, but once you reach that milestone things change. For one Riflemen can use any shot with only one second delay. And while pistoleers may have their new defensive mods, Riflemen just got a well deserved massive accuracy increase. The strength of pistoleer really depends on what other "pistol class" he is using. With Smuggler or BH, pistoleers get some great new attacks, and or increased stats. Pistoleer by itself is much less impressive. Its best pistol just got nerfed, and no one is really sure whats up with the republic blaster.
On one other note. Everyone, please stop trying to balance everything based solely on PvP! It kinda tends to screw up the PvE game a bit.