Teras Kasi Archive
Thread: Some constructive advice please?
I am a Commando now, 2-1-4-0.
But am tired of the melee penalties.
I was gonna go Pistoleer. Then CH. Now am looking at TK.
What are the benefits? I mean, personally I love the idea of kicking some imps brains in..![]()
As a Commando, I already have unarmed 4 of course. But is Teras Kasi a class to do significant PvP and PvE damage. Should I still Master CH?
Just looking for some friendly advice to consider.
Thanks.
Rayn
i personally think tk is the best pve standalone profession there is. a skilled tkm can solo just about anything he or she wants to (obviously excepting the very high level creatures). pvp is a mixed bag. sure you can theoretically kick ''some imps brains in'' but you first have to be in range. in the gcw being a tk is nice because people often stand around in the confusion of the fight, which gives you the opportunity to run them down
just be careful b/c the network code is pretty bad. so your target may have gotton up and started running on the server and still be sitting there on your client.
''do i need to master ch'' -- some here swear by ch skills. some here abhor them. it all depends on who you talk to about it. personally, i am not a fan of using ch to level.
pros:
--power boost increases your ham by 1/2 your base mind
--force of will is a skill that will get you out of a deathblow once an hour
--meditation can heal bleeding, poison, disease, and wounds (even mind wounds)
--400-500 damage at the 1 second speed cap with no vk on at master level
--58% melee damage reduction by master via ''unarmed toughness''
--very good melee and ranged defensive mods
--targetted hits to head, body, and legs
cons:
--there are 10,000,000 tk's running around now
--defensive accuity and center of being don't work for tk
--powerboost is sometimes bugs your stats
there's more pros and cons, but i just woke up, so i can't think of any more
someone help me out and finish off the lists! anywho, stardryfter, it's a very rewarding profession to be in, as any tkm will tell you. but melee fighting is alot different from ranged fighting, as you know from your limited unarmed grind. still, you should ''try it before you buy it'' so to speak ![]()
A few things on the CH
At first I was going to do CH with TKM. It just provided the most amount of tanking power in a group. I then realized that with the exception of high lvl BAF mobs a TKM can tank most of them with powerboost and even a buff.
The combos I'm considering are Doctor(0/4/4/0), TKM <- misc other skills that I'm used to useing
TKM and Master Fencer
Or the common one since the patch - TKM, Master Brawler, all the defensive lines in the 3 other melee professions. <--Because of that build I have a feeling something will get nerfed in the next patch.