Teras Kasi Archive
Thread: TKA Sprint
I'ma Master TKA/Brawler and I fully understand your problem.
However I cannot understand this "TKA Eliteness" mentality... I would like to have this "Sprint" skill, but if and only if all 4 melee professions get this skill.
We as TKAs have it pretty good now, and i certainly don't like class envy from the other melee classes. I'm actually glad that for once, we are the down-trodden due to our temporarily broken CoB skill. Bladesmasters and Master Swordsmen chew me up and spit me out in duels (no KD, warcry, or healing) simply due to their CoB shrugging off a vast majority of my attacks.
Well back on topic.... I've been thinking about this "Sprint" skill for a few months now, since August when melee kiting was in it's prime... and I came up with a solution.
Sprint would give you a speed boost in the same way Burst Run would, but it costs as much as /burstrun to use, but only give you the speed boost for 20seconds. In addition to the Health/Action costs of normal burst run, there should also be a Mind cost ( similiar to using a stimpack ) to prevent expliotation of the skill.
well that's my take on it.
*Sigh* Once again, greed rears its ugly head. Think a little before you beg for even more power for TKA. TKA takes 92 skill points. Leaving you with 150 skill points. You said yourself that you would stand no chance without your gurreck (apart from burst run), and that is exactly how it is supposed to be - TKAs are supposed to have some weaknesses, with our damage, self-healing, self-boosting, toughness, state and pool attacks making us one of the best professions in-game, and arguably the best for the skill points invested.
Get it in your heads: TKA are not supposed to beat ranged users at range. You got 150 skill points to compensate for that.
Really, I cannot understand how anyone with a modicum of selfrespect or a wee bit of understanding about game balance is not too ashamed to ask even more for TKAs, especially when it concerns removing one of our last weaknesses.
Once I hit those, I'm balanced.
You want to try and kite me? Ok, I'll whip out my T-21, drop prone and fight you from whatever range you want.
Want to close and hurt me for using a rifle? Ok, drop my rifle, jump to my feet and we'll see how well you do then.
With 50+ in both ranged and melee defense, not to mention all the othe resists that both classes give, I think I'll do pretty well once I get to Master in both.
Class balance? Since you can have more than one class, I think you can be pretty balanced.
Yes, I think it's important to remember that TKA accounts for less than 1/2 your skill points. There's no reason that we should be able to consistently beat a BH using only TKA skills.
Rounding out your character with ranged weapon skills isbasically a necessity if you want to PvP. Besides, people don't tend to run so much when you rush them holding a rifle in your hands. You can then introduce them to your dear friend, Mr Spitting Rawl. ![]()
Ghengis_Expee wrote:
You can't honestly ask the devs to make TKA invincible. A Ranged character has to be allowed to use their one advantage in combat.
Bah, and there I was, going to petition to allow TKAs to be able to walk at burst run speed, and /burstrun at LandSpeeder speed, shoot AT-ST lasers from our eyes with 128m range, and able to fly from planet to planet without starports. Oh... and have a bottomless stomach with a 10k HAM /powerboost.
What?? Unreasonable?? How dare you!
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I am near TKM and am already MCH. I play declared and travel everywhere with a Gurreck. I can't imagine playing TKA without CH. I'll encounter BHs 70m away... I have 70m to run and during that time will die to eyeshot and the Krayt Scatters are untouchable. Fanshot from a Krayt FWG is equally devastating.
I try to use burstrun and autofollow - works OK once every 5 mins but right now without the Gurreck - I wouldn't stand much of a chance. Duelling is feasible without a pet pretty much only indoors.
To make TKA work we need some sort of a sprint - a short burst run that can help us get closer to an opponent. It's even annoying with PVE - everytime I tackle a reb base, I have to buff because they run and shoot or try and fool the AI into chasing me. Worse... they run so far by the time you've caught and killed them, the base has respawned and you have to fight all over again.
Everyone moans about the Gurreck: "Fight me without your pet and then I'll kill you" says the BH. "Yes, no doubt you would with an eyeshot spam, I'd be dead before I reached you." Says I. Applies to pretty much any ranged class and don't bring a knife to a gunfight is not the answer here...