Teras Kasi Archive

Thread: Master Smuggler Looking For Advice Which Tree?

ChewwyChewwy
Thu Nov 20, 2003 8:41 am
#1

Hi all, I'm a Master Smuggler and plan to do Master Pistoleer. I also haveMedic 2-0-3-0 andthe Explorer branch in Scout.I was thinking about dropping the Explorer branch for a branch in TKA. Should I go for the meditation line? Or what branch or boxesshould I get? I only use a pistol to fight.


Also, I have the unarmed brawler tree finished for smuggler. Are there any skills that I can use from the unarmed tree that will help me out? Thanks a ton in advance for your input. It's appreciated greatly.


ChewwyChewwy


Master Smuggler/Pistoleer/Miner


Corbantis




Delirium InfusesU
Jedi Knight
[Corbantis]

evetsleep
Thu Nov 20, 2003 9:28 am
#2

well if you had to choose a branch....the med line seems to be the only one that would make sense for you....have fun going up it without the other branches to support you though...that is going to take a VERY long time :-)




Orzi - Light Jedi Assasin
Apol - Master Rifleman

"Your eyes can decieve you. Don't trust them" -o.k.




ChewwyChewwy
Thu Nov 20, 2003 9:42 am
#3

Is the meditation line worth it? Should I just keep exploration? Is meditation just buffs and healing your own wounds? How good are the buffs? I have medic skills so I can heal my wounds with no problem. Thanks.


ChewwyChewwy




Delirium InfusesU
Jedi Knight
[Corbantis]

evetsleep
Thu Nov 20, 2003 9:53 am
#4

You can stop disease, poison, bleeding, give a self buff, can stand after an incap (with a 60min timer though), and self heal ALL stat wounds (including Mind). Only thing I cannot heal is BF.





Orzi - Light Jedi Assasin
Apol - Master Rifleman

"Your eyes can decieve you. Don't trust them" -o.k.




VikaLine
Thu Nov 20, 2003 10:07 am
#5

Id keep exploration and medic if you already have it, Med is nice but without explore hills are goin to be a pain



Vikaline
-Master Doctor
-Tera Kasi Master
ChewwyChewwy
Thu Nov 20, 2003 10:19 am
#6

I have a mount though. That's why I'm thinking about dropping exploration. Not sure if it matters with mounts or not.


ChewwyChewwy




Delirium InfusesU
Jedi Knight
[Corbantis]

evetsleep
Thu Nov 20, 2003 10:19 am
#7

oh ...i would never drop novice medic...i could live without exploration because of mounts now...but i could not live (could anyone?) without novice medic.




Orzi - Light Jedi Assasin
Apol - Master Rifleman

"Your eyes can decieve you. Don't trust them" -o.k.




Gorgoth-GOC
Thu Nov 20, 2003 10:44 am
#8

I would go up balance to get your Knock Down 1 (first box), and then go up the meditate line. Powerboost is great...but you have to maximize your stats to get the most out of it. The way Powerboost works is it taks half of you mind stat, and then adds it to all three primary stats for like 7 minutes. Meaning...if your health, action, and mind are all 1000 (theoretically, just for example), when you are done with your powerboost all stats will be 1500 for about 7 minutes. It takes like a minute to ramp up, and then a minute to ramp down, and once it ends you can re-apply automatically.


So if you keep your mind low for some other reason, Powerboost won't help much, but if you max it out, it is great...I powerboost all the time, every time it wears off I start another, just to keep in the habit.


That along with poison, dieseas, wound healing and the incap thingee makes med a pretty sick line.




__________________
Gorgoth Goc
Bodyguard
Rebel Soldier, Rebel Underground: Orange Cell Leader
Bria's Own Scaley Orange Menace


ChewwyChewwy
Thu Nov 20, 2003 11:28 am
#9

I have a ranged knockdown (low blow) and a melee one too (pistol melee defense - or pistol whip). It's really hard to decide - Exploration or Meditation?


ChewwyChewwy




Delirium InfusesU
Jedi Knight
[Corbantis]

VikaLine
Thu Nov 20, 2003 11:35 am
#10

Well if nothing else keep it for stim C's med is not going to allow you to heal your HAM in or out of combat.



Vikaline
-Master Doctor
-Tera Kasi Master
_Macabre_
Thu Nov 20, 2003 11:43 am
#11

Meditation.




Jiawa,
Teras Kasi Master / Master Doctor
Master Smuggler (Retired)
Master Creature Handler (Retired)
evetsleep
Thu Nov 20, 2003 12:04 pm
#12






ChewwyChewwy wrote:

I have a ranged knockdown (low blow) and a melee one too (pistol melee defense - or pistol whip). It's really hard to decide - Exploration or Meditation?


ChewwyChewwy






Get a mount....then you don't really need exploration anymore :-)




Orzi - Light Jedi Assasin
Apol - Master Rifleman

"Your eyes can decieve you. Don't trust them" -o.k.




SilentJay1284
Thu Nov 20, 2003 12:09 pm
#13

For TKA, if your gonna follow our advice and just go up the med line. then there is one thing you should do. Pick up unarmed dizzy. WIth that and unarmedlunge1 u can get the to fall on the in 4 seconds. Then after you get dizzy, get unarmed KD. And only kill NPC. Make a macro with unarmed dizzy followed by unarmed KD. WIth these two skills, it will be faster to go up the med line. I have an AT-ST and cause of high lvl Reb NPCs and missions, i get 20-30k every 10 min. Not a bad trade off. Average is 22k



Azu'Ran -Black Company (BC)-USaint of Killers U
Leave this dam game, leave this game and move to WoW when it
hits stores! !


Page 1 of 2
Previous Next