Teras Kasi Archive

Thread: It seems like Defense Acuity and CoB is fixed for us.....but why don't i feel satisfied?

TerasKasi_Mistress
Thu Nov 20, 2003 12:42 pm
#1

1.I have finally seem *you dodge out of the way* on the combat spam, 4 times out of 52 hits! i have only dodged(no counter attack,block).


2.Has anyone noticed on the ADV precision skill box we only have +11 to defensive acuity?(some mistake?)


3.If this is the way defense acuity was supposed to work i'd rather have more ranged defense....<3


*cries*





___________________________________________
Shaeri - First Twi'Lek Dark Jedi Knight of WanderHome

dashida
Thu Nov 20, 2003 12:49 pm
#2

read the other posts





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Kashir Moor · Master Ranger · Teräs Käsi

ArkMindSpear
Thu Nov 20, 2003 2:47 pm
#3

you get




My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
dashida
Thu Nov 20, 2003 2:47 pm
#4



ArkMindSpear wrote:

you get




keep away from the TAB key.





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Kashir Moor · Master Ranger · Teräs Käsi

ArkMindSpear
Thu Nov 20, 2003 2:49 pm
#5

you get +56 toughness, you are fine. You have +60 somthing melee and renged defense +106 defense acuity, power boost, center of being, you are fine!at least on a scale of 1(Bio engineers)-10(jedi) you are an 8 easy.



My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
VikaLine
Thu Nov 20, 2003 4:20 pm
#6

Sorry Ark its not fine if the skill is not working, go take your negative remarks somewhere else.



Vikaline
-Master Doctor
-Tera Kasi Master
Griegette
Thu Nov 20, 2003 5:38 pm
#7

I dont understand why there is the assumption that def acuity must be equal or greater than dodge/counter/block for the other melees. Perhaps defensive acuity is intentionally less effective to help balance tk to other melee profs?


Acuityit is working in some form since now *you dodge out of the way*which TK's preivously werent able to do.TKs were originally built without dodge/counter/block mods. Now with this patch you have your own softer"version" on top of all your other advantages.


As a former TK master I am very aware of the benefits of TK overthe other melees....I mean common guys, TKs advantages dont really need to be reiterated at this point but just in case you get meditation, dmg mods on top of VK's, great Dmg per second, great knockdowns, all status attacks, any pool attack, highest toughness, melee def, range def.......(althought i think fencer has higher range def post patch)


Why the mentality, if the skill isnt uber then it must be broken? TK is better than ever with all the melee changes!!!!


Thanks,


Grrieg





Grieggly, Kettemoor's premiere wookette diva.
Numen
Thu Nov 20, 2003 5:49 pm
#8

"Why the mentality, if the skill isnt uber then it must be broken? TK is better than ever with all the melee changes!!!! "



Why on earth would I spend 200+ mind on a skill for 20 seconds to get many 1 less hit that will almost never cost me that 200 mind.


We aren't asking it to 99% dodge. 60-80% would easily be worthwhile.


A fencer or Swordsman gets it to work about 90-95% from what I've seen. The only thing that will change in my skill set if Defense aquity isn't made into a decent skill is that I will be dabbling in Fencer or Swordsman.




Amandil Morier - Tempest - Master Chef
Griegette
Thu Nov 20, 2003 5:49 pm
#9

P.S. You love it!!!! Soo many TKs! You really really love it!!!!!



Grieggly, Kettemoor's premiere wookette diva.
Griegette
Thu Nov 20, 2003 6:01 pm
#10

Numen,


Yea Acuity prolly could use some beefing up. But might have to dabble? Hey join the club! im making Fencer, thinking of dabbling TK 4004 for extra defense and happy happy meditation skilz!


Thanks,


Grrieg




Grieggly, Kettemoor's premiere wookette diva.
Ashla
Thu Nov 20, 2003 7:52 pm
#11

Actually the few times I have used this skill, the results have been great. I need to test it out further, but I am impressed(I need to find other creatures that i had trouble with before). I fought a Tortor Bull(actually 2) as my first test subject. I have seen dodge fire 6(count em)times in a row! I dont know what skill you are fighting with, but mine seems to work. Stack on the ranged/melee def bonuses, and I am happy camper. The really cool part is you can still use specials while centered. Thats nearly 30 seconds of 1400 dps for free.

Im sold.



Ashla-Lowca server -Teras Kasi Master/no more holos
Ekta Eu'kre -Test Center-Master Carbineer/Not so Novice CH
-------------------------------------------------------
"You cannot Force of Will while dead!" Well Crap....why not?
Now that I have one everyone else does too, comeon!
Winnoe
Thu Nov 20, 2003 10:39 pm
#12






Ashla wrote:
Actually the few times I have used this skill, the results have been great. I need to test it out further, but I am impressed(I need to find other creatures that i had trouble with before). I fought a Tortor Bull(actually 2) as my first test subject. I have seen dodge fire 6(count em)times in a row! I dont know what skill you are fighting with, but mine seems to work. Stack on the ranged/melee def bonuses, and I am happy camper. The really cool part is you can still use specials while centered. Thats nearly 30 seconds of 1400 dps for free.

Im sold.




Yeah but do you have Pistoleer/Fencer Dodge skill mods? Just curious...





Winnoe Kraytossk
The Original Lounge Lizard

Proud Member & Officer of EROPAGNIS [ERPNS]


"Asteroids do not concern me, Admiral. I want that ship and not excuses."


Leonae
Fri Nov 21, 2003 1:02 pm
#13

What I am wondering is, how do TKAs fare against other melee professions in duels now, especially with counterattacks and center of being.
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