Teras Kasi Archive

Thread: Armour & Clothing Attachments

goldflame
Thu Sep 09, 2004 10:29 am
#1

Hello All,



"When Sony and Lucas set out, we said, 'How can we do this and not make another EQ?' We didn't want it to be all about Luke, or combat, or lock our players into a class.So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change.If you want to go from architect to scout we've created a system to make that happen." - JULIO TORRES
JaydenAlejandro (MDoc/TKM/Nov.Swordsman)/Kirith Sarin (CH, Ranger)/Eido (Chef,Artisan)
Order of the Dying Knights/Citizens of Purgatory, LOK
goldflame
Thu Sep 09, 2004 10:33 am
#2


Hello All, I have a question about AAs and CAs. Last I knew was that if you have an attachment with mutiple bonuses, only the highest will stick and if the bonuses are the same (e.g., +3 Pistol Speed and + 3 Unarmed Speed) that only one will stick and it is a random throuw as to which one will stick. I also read that if you want a particular bonus to stick, then you need a higher bonus of the one you don't want (on the armour) to force the one you do want to stick... Hope this isn't too confusing..lol.. is this still the case or has this changed at all?


Jayden



"When Sony and Lucas set out, we said, 'How can we do this and not make another EQ?' We didn't want it to be all about Luke, or combat, or lock our players into a class.So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change.If you want to go from architect to scout we've created a system to make that happen." - JULIO TORRES
JaydenAlejandro (MDoc/TKM/Nov.Swordsman)/Kirith Sarin (CH, Ranger)/Eido (Chef,Artisan)
Order of the Dying Knights/Citizens of Purgatory, LOK
Atama
Thu Sep 09, 2004 11:32 am
#3

It seems that's the way things work still... This is a weird place to post that question though.



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goldflame
Thu Sep 09, 2004 11:37 am
#4

didn't know where else to post it.. and since i am a TK, thought i would ask here.



"When Sony and Lucas set out, we said, 'How can we do this and not make another EQ?' We didn't want it to be all about Luke, or combat, or lock our players into a class.So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change.If you want to go from architect to scout we've created a system to make that happen." - JULIO TORRES
JaydenAlejandro (MDoc/TKM/Nov.Swordsman)/Kirith Sarin (CH, Ranger)/Eido (Chef,Artisan)
Order of the Dying Knights/Citizens of Purgatory, LOK
FuryoftheStars
Thu Sep 09, 2004 1:43 pm
#5

Coresystems would've worked
djswift2k
Sat Sep 11, 2004 2:54 pm
#6

its not a random roll on which mod sticks. the highest listed mod on the atachment/tape will always stick, unless you already have a higher one in teh socket, in which case teh next highest will stick. in the case of a tie, the first mod listed in the attachment will stick, and then the prevvious rules i mentioned for getting "buried" mods to stick apply if u want to get the second one or third.etc...


hope this helps. this is fact, not my "hunch" ive been dealing with attachments for over a year.


stealth mcownzjoo
goldflame
Mon Sep 13, 2004 5:58 am
#7

thank you, greatly appreciated.


Jayden



"When Sony and Lucas set out, we said, 'How can we do this and not make another EQ?' We didn't want it to be all about Luke, or combat, or lock our players into a class.So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change.If you want to go from architect to scout we've created a system to make that happen." - JULIO TORRES
JaydenAlejandro (MDoc/TKM/Nov.Swordsman)/Kirith Sarin (CH, Ranger)/Eido (Chef,Artisan)
Order of the Dying Knights/Citizens of Purgatory, LOK
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