Teras Kasi Archive
Thread: 3 Questions about Melee and Ranged
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FistMasterImp
Wed Jan 26, 2005 11:09 am
#1
1: Is it true that ranged and melee defense just helps you dodge,block,counterattack, the oppenents attack?
2: If so whats the point of melee and ranged defense if our defense acuity is so close to the point of broken its almost no exsitant.
3: And why am I getting burned by ranged so bad?
Utess
Wed Jan 26, 2005 11:36 am
#2
The best way to think of this is to see it as different layers of defense.
First layer: Melee and Ranged defense - This determines your chance of getting hit by those types of attacks.
Second layer: Dodge/Block/Counterattack/Defensive Acuity - If you do get "hit", these mods determine your chance of avoiding/countering the damage. In our case as TKAs, this layer is very weak for us because defensive acuity has a very low chance of success.
Third Layer: Melee/Ranged mitigation - These shrink the damage range of those types of attacks. Making it so you get hit closer to the minimum damage instead of the max damage of a weapon/creature.
Fourth Layer: Armor - This absorbs some of the damage you take.
Final Layer: Toughness mods - This acts as a natural armor that absorbs even more damage. In the case of TKAs, ours works on melee damage.
One other thing worth mentioning: Dodge/Block/Etc and Toughness are based on the weapon you are holding. You will use the mods appropriate for that profession. Also, mitigation just simply picks the highest melee and ranged mod you have and always uses that. Melee and ranged defense stack regardless of profession.
And, of course, all this could very well change once the CURB happens
But, this is how it works right now.
First layer: Melee and Ranged defense - This determines your chance of getting hit by those types of attacks.
Second layer: Dodge/Block/Counterattack/Defensive Acuity - If you do get "hit", these mods determine your chance of avoiding/countering the damage. In our case as TKAs, this layer is very weak for us because defensive acuity has a very low chance of success.
Third Layer: Melee/Ranged mitigation - These shrink the damage range of those types of attacks. Making it so you get hit closer to the minimum damage instead of the max damage of a weapon/creature.
Fourth Layer: Armor - This absorbs some of the damage you take.
Final Layer: Toughness mods - This acts as a natural armor that absorbs even more damage. In the case of TKAs, ours works on melee damage.
One other thing worth mentioning: Dodge/Block/Etc and Toughness are based on the weapon you are holding. You will use the mods appropriate for that profession. Also, mitigation just simply picks the highest melee and ranged mod you have and always uses that. Melee and ranged defense stack regardless of profession.
And, of course, all this could very well change once the CURB happens
Ryutek
Wed Jan 26, 2005 2:18 pm
#4
I added this to the info thread above as well. Marvelous explanation
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