Teras Kasi Archive

Thread: Should I drop the VK's ?

Xanthum
Tue Jan 18, 2005 11:46 am
#1

Well, with the help of everyone on here I am finally looking at my last few hours of grinding. I am now tk 3/3/4/3. I have been using vks since novice, I read the thread about the tk abilities which included a short summation on vks. at the end it remarks that most tkm go unarmed instead of using vks....so should I drop the vks?



Nanthum ArmoN-MeS-

20 Rebel Comms = 400K

New Barc Speeder = 10 million

Being Rebel and Making ImpsRun = Priceless


Elexorien
Tue Jan 18, 2005 12:07 pm
#2

Definitely not, at TKM, you have 245 Unarmed damage from the actual skill boxes (i think, around 245 anyway) this is added onto the 150 or so from vibroknucklers - to both minimum and maximum damage

so for a simple example

you have a set of VK's 40-150

with the narmed mods that means 285 - 400 or so

so you would lose 150 damage by going unarmed (as far as i know)

someone correct me if im wrong



=SIN= -Morth- =SIN=

:: Teras Kasi Master // Master Rifleman // 0040 Medic // 0040 Pistoleer ::


:: Fear. Fear attracts the fearful. The strong. The weak. The innocent. The corrupt. Fear. Fear is my ally ::

TravonLepen
Tue Jan 18, 2005 12:49 pm
#3






Xanthum wrote:

Well, with the help of everyone on here I am finally looking at my last few hours of grinding. I am now tk 3/3/4/3. I have been using vks since novice, I read the thread about the tk abilities which included a short summation on vks. at the end it remarks that most tkm go unarmed instead of using vks....so should I drop the vks?





lol, it says that?


I choose not to use VK's unless I am going to be in combat against other players or High End PvE because in both situations I'm buffed and the HAM costs won't affect me much. Unequipping your knucks will save on the HAM costs while fighting unbuffed (great for emergencies...like loading intoan Outpost and getting aggroed by something).





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- Make no MYSTake, the Bears are going to the Superbowl!!

lostgunman
Tue Jan 18, 2005 12:56 pm
#4

yep, unarmed mod adds itself to the min and max damages of a VKto give you a much higher range.


Only reason to go unarmed, is if you have HAM problems...but since most people fight buffed...there is no real reason to remove the VKs.


mmmm...that should cover it. Also, if you are not Master yet...your VKs speed you up also.




Bratak
.......:::: Proud member of Oasis ::::.......
.......:::: Soldier in the Imperial Army ::::.......
| Teras Kasi Master | Little bit o' Pikeman | Hunter |

It's all fun and games until someone loses an eye, then it's just fun.
Xanthum
Wed Jan 19, 2005 1:03 am
#5

Does the speed of the vk actually determine the amount of attacks or you base rate? If I have a base rate of 1 unarmed and a speed of 1.4 with my vks plus the HAM cost.....I question wheter the extra 50 pts of damage is worth the cost. I can average 250 unarmed or 285 armed but costing much more. Is it really worth it?



Nanthum ArmoN-MeS-

20 Rebel Comms = 400K

New Barc Speeder = 10 million

Being Rebel and Making ImpsRun = Priceless


lostgunman
Wed Jan 19, 2005 1:08 am
#6

Well, the speed of you being unarmed is higher than with the VKs...that I remember. So VKs speed up your attack speed...no matter what (well except after you hit 100 unarmed speed, then your weapon speed is useless). VKs add up to 146 max for your "normal" ones. I look for damage sliced ones...because at master...if I have a 4.0 speed knuckler, I really don't care. I want that damage as high as it can get...




Bratak
.......:::: Proud member of Oasis ::::.......
.......:::: Soldier in the Imperial Army ::::.......
| Teras Kasi Master | Little bit o' Pikeman | Hunter |

It's all fun and games until someone loses an eye, then it's just fun.
Ryutek
Wed Jan 19, 2005 1:14 am
#7



TravonLepen wrote:


Xanthum wrote:
Well, with the help of everyone on here I am finally looking at my last few hours of grinding. I am now tk 3/3/4/3. I have been using vks since novice, I read the thread about the tk abilities which included a short summation on vks. at the end it remarks that most tkm go unarmed instead of using vks....so should I drop the vks?


lol, it says that?

I choose not to use VK's unless I am going to be in combat against other players or High End PvE because in both situations I'm buffed and the HAM costs won't affect me much. Unequipping your knucks will save on the HAM costs while fighting unbuffed (great for emergencies...like loading intoan Outpost and getting aggroed by something).




The FAQ (which is what I am inferring you are referring to) states:

"Note that once you get to Master Power Techniques (level IV), you will notice that you can strike just as quickly unarmed as with a VK. Most TKMs will begin doing special moves unarmed at this point to avoid the high HAM costs of the VK."

Not quite the interpretation I would gain from that statement, but perhaps I need to reword it...



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
TravonLepen
Wed Jan 19, 2005 1:47 am
#8






Ryutek wrote:





TravonLepen wrote:





Xanthum wrote:

Well, with the help of everyone on here I am finally looking at my last few hours of grinding. I am now tk 3/3/4/3. I have been using vks since novice, I read the thread about the tk abilities which included a short summation on vks. at the end it remarks that most tkm go unarmed instead of using vks....so should I drop the vks?





lol, it says that?


I choose not to use VK's unless I am going to be in combat against other players or High End PvE because in both situations I'm buffed and the HAM costs won't affect me much. Unequipping your knucks will save on the HAM costs while fighting unbuffed (great for emergencies...like loading intoan Outpost and getting aggroed by something).







The FAQ (which is what I am inferring you are referring to) states:

"Note that once you get to Master Power Techniques (level IV), you will notice that you can strike just as quickly unarmed as with a VK. Most TKMs will begin doing special moves unarmed at this point to avoid the high HAM costs of the VK."

Not quite the interpretation I would gain from that statement, but perhaps I need to reword it...





lol, I didn't think it said that "most TK's don't use knucklers" just found it interesting that the poster read it that way.



___________________________________________
Imperial.TRA6ON.Officer¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



- Make no MYSTake, the Bears are going to the Superbowl!!

Xanthum
Wed Jan 19, 2005 1:48 am
#9

No, the wording is fine. There are not many times while fighting that I am not spamming specials. It was my misunderstanding. So, once you reach tkm if you are spamming specials is would be adventageous to drop the vks. I understand. Hey I am still learning this profession and I appreciate all the help. That is why I actually come to the boards.



Nanthum ArmoN-MeS-

20 Rebel Comms = 400K

New Barc Speeder = 10 million

Being Rebel and Making ImpsRun = Priceless


Halthron
Sun Jan 23, 2005 9:11 pm
#10



Ryutek wrote:
Not quite the interpretation I would gain from that statement, but perhaps I need to reword it...


I've just started a TKA and when I was reading the FAQ over the weekend, the meaning I got from the statement is exactly the same as that of the original poster. That most masters stop using VKs due to the high HAM cost.
Halthron
Mon Jan 24, 2005 2:52 am
#11






RogueFettt wrote:


I'm a master and the only time I dont use my VK is when I am unbuffed at Fort Tusken or something similar. I usually end up killing myself.




Point taken. I have lots of experience as a non-combat crafter and can die in all sorts of interesting ways. I don't think I need extra help.

Makavelee
Mon Jan 24, 2005 6:36 am
#12

lunge1 with vks has a 10m range

lunge1 without vks 15m range

prob another reason not to have vks, besides ham cost to the unbuffed. (powerboost, a pixie and a brandy and ur still a formidable foe to a jedi knight, if u use the template correctly)


i tried the other day vs a jedi and a combat medic (both of which r faster runners than a tank TKM) lunge1works a treat without vks.


Obviously u need vks to cut through armour.




The Galaxy Trembled in FEAR as the Seventh seal was opened and Out of hell came


Makavelee


"Follow me into what you perceive as Hell, Only there will you see our Glory" - Makavelee
On the seventh day God took his place by my side


Nachro
Mon Jan 24, 2005 10:38 am
#13


I think that a tk must drop his vk since novice, vk do more damage and is speeder than unarmed but it's only a waste of mind when pvping vk can kill you





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