Teras Kasi Archive
Thread: Lol prob 100th person to make master
Hey I know that many are making master TK these days, but I figured I'd put my two cents in after making master. First off, I would like to thank everyone who helped me on this long quest: Runif who gave me great ranged support back in my unarmed brawler days; Talcius, another TK who should make master today, for doing all those Dathomir missions with me (Lol I was the lucky one to get it first), and finally Danny who pretty much trained me half of my TK tree.Everyone else I'm forgetting to mention, I thank too. Its a long grind, and its always fun to have a few buds do runs with you in the game.
I hate to see that the baz nitch got nerfed. Many of my latter kills came from them. My advice would be to team up with another TK. Talciusand I did this, and killed them quick. Sure, you get less xp, but youkill them faster. It does balance out. I'm sure that all of you will find another "baz nitch" to get your xp up. If I find such a creature, I will let you know ( this time lets keep it just to TKs though...lol).
So the question now is what do we do after master? I've seen other mastersask questions such as thison other boards. My feelingis to follow the EU. Accordingthe EU, two TK masters should be able to handle a jedi who is out of line. Will thisever happen in game? Probably not, but I'd like to push this theory on Wanderhome server and see just how many TKs it takes to take down one jedi. Please send tells to Rocknu if interested.
On a final note, I've seen people ask about secondary skills. I myself havethe unarmed brawler tree,mostof the scout tree(except for the trapping and just two boxes on camping), creature handling (came as a result of harvesting all my kills) a couple of levels of medic, and entertainment to heal my mind wounds.As far as PvP, I just run at the kiting marksmen, w/o knuckles, lunge to stop them running, then hit my KD and put on the knuckles.Ittakes practice, but at least you can stand a chance against the marksmen this way. Anyway, I've been rambling on for too long. If you ever need help andyou are on Wanderhome, feel free to send a tell andask for help. If I'm not busy, I'll seewhat I can dofor you. Good luck everyone, hope to see yall become masters soon.
rock251 wrote:So the question now is what do we do after master? I've seen other mastersask questions such as thison other boards. My feelingis to follow the EU. Accordingthe EU, two TK masters should be able to handle a jedi who is out of line. Will thisever happen in game? Probably not, but I'd like to push this theory on Wanderhome server and see just how many TKs it takes to take down one jedi. Please send tells to Rocknu if interested.
AHHAHA
Two TK masters could hardly take down a novice pistoleer. The developers only adhere to the story of the Star Wars universe when they agree with it.
As for what to kill, I've been doing Nym guys for a while. 3k-4.5k exp and I only die to one out of every ten or so. I have given up on Nym Droidekas though since half of them constantly run and used ranged attacks, which makes them impossible.
Good question about the mind wounds....I had it before master. It seemed like everytime I logged in on some remote planet; no one was around. I am dropping the entertainer skills as soon as I'm ready for msater CH, hopefully in a few days.