Teras Kasi Archive

Thread: Power Up Needs A Fix.

LandonRyuu
Fri Aug 08, 2003 1:56 pm
#1

So I got power up a few days ago before finally getting Teras Kasi Master.


I think to myself..."This is going to be the mystical, all defining skill of my character."


That is until I used it, and it gave me about 15 Battle Fatigue, and 156 mind wounds.


Ok, that's not too bad..I thought to myself. Watching my action and health pool grow by a few hundred points (maybe it would save me and spare me a little damage in a fight against a BH or something..)


But then it wears off in less than two minutes.


Power Up, right now, cannot even be considered a buff, it's useless because it wounds and doesn't last long enough to be useful.


In other games, when classes get class specific buffs they actually LAST LONG ENOUGH FOR SOMEONE TO USE THEM!


I propose that Power Up lasts in five minute increments, and gains another five minute increment for each +15 Meditation skill gained..Because right now, I cannot imagine what I'd actually use it for.


I don't know if this has already been addressed, but I haven't seen it in the board and would post my displeasure with Power Up, so our correspondent could send word to the Devs.


Thanks.

LandonRyuu
Fri Aug 08, 2003 2:31 pm
#2

Anyone agree with me? Or notice similar problems?
ThanosBlade
Fri Aug 08, 2003 3:13 pm
#3

I agree it seems very broken compared to what it could be. I don't necessarily agree that it should last for 5 min increments, i think that's actually too long by master. However a solid 1 min per +15 might be fair considering it can potentially not even last for 10 secs right now. I've seen it this short. Meditating then hit the button and immediately try and stand just to see the ending message pop up before you can even get on your feet. I'm sorry, but that's a power I'm not gonna even consider a useful ability. I'd except the current timer if I could use it while already fighting, but otherwise I consider it broken and useless.
LandonRyuu
Fri Aug 08, 2003 7:48 pm
#4

This really needs to be addressed, because I consider Power Up an essential TK skill that is tragically flawed.

Mister_Heavy
Sat Aug 09, 2003 10:08 am
#5

Power boost needs to be increased by an order of magnitude. There are plenty of buffs out there that'll increase your stats by over 1000 that don't give you any wounds at all. For 300 wounds, we should get +1000 health and +1000 action for at least 10 minutes, scaling as med increases. Otherwise, I'll get my buffs elsewhere, it's just not worth it.



Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
CorwinLordOfBria
Sat Aug 09, 2003 12:56 pm
#6

I actually used power boost 2 times before i figured out that it didnt work. ROFL I bet the devs got a kick out of watching me slaughter myself.



Corwin (Retired Master CH,Master TKA)
I turned then, for the long walk back to Chaos.
LandonRyuu
Sun Aug 10, 2003 4:04 am
#7

I agree.
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