Teras Kasi Archive

Thread: How to kill a dark jedi?

Sheree
Sun Aug 10, 2003 11:37 pm
#1

Hi Myself and a fellow master TKA found a dark jedi and we tried to get him and died in about 3 seconds. we sent in the driods then went he got close spammed KD2 about 400 times and nothing, any tips?



Lolacat
Deadsexy
Sun Aug 10, 2003 11:40 pm
#2

I dont think anything short of having more people in your group will help. Personally I am glad, should we be able to take down dark jedi with only 2 people? of course not.

StringereDomani
Mon Aug 11, 2003 1:52 am
#3

I was in a group with two other TKAs, one a master. We killed a Dark Jedi Master by spamming KD1. By the time we actually got to the end of it we were taking turns breaking off to get HAM back for KDs. I think we were lucky because the three other times we went after him we died instantly. If the first KD works, you have a chance, but not much of one. I can agree with the fact that Dark Jedi should be hard, but I don't believe there should be so many high end mobs that get one shot kills. How in the world is TK going to be any use in endgame raid style playing if we can't survive more than one or two hits?



Stringere Domani - K'tair
- Bothans at large -
Shards of Alderaan

Bad_Bad_Leroy
Mon Aug 11, 2003 8:36 am
#4

Ok...something is wrong when you can tackle a Dark Jedi Master. If he were truly a Jedi Master, you wouldn't have even gotten close to him before your neck collapsed.



Creb - Doctor, Swordswookiee (SRA Master of Medicine, Sunrunner)
Get Resource Despawn Alerts in your Email | SWG Medical Resources | Dailybuzz.net
Mister_Heavy
Mon Aug 11, 2003 8:56 am
#5

Yeah, but NPC AI is always hokey. If it wasa PC Dark Jedi, I'm sure it would have been a quick slaughter.



Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
Khalor
Mon Aug 11, 2003 9:35 am
#6

Should the strongest player in the game be able to kill a Dark Jedi alone? No. Should they die in one hit from one? No. Stronger players need better bonuses to defense so that they don't take 1500 damagehits. 1500 hits will kill ANYONE. I was disappointed at first when I saw that there are no HAM increases in higher level players(which I still regret), but I hoped that defense would help anyway. But even at TKM, you can still get hit for a lot of damage.


My suggestion: Increase buffs and add +50 to one or all HAM bars per skill you learn. +1150 HAM at TKM. Doesn't that sound fair? Maybe don't apply this to Artisan classes, and for Medic and Entertainer, add only to action and mind. (Health after hitting combat medic.) But, give the medics and entertainers +75 to each bar, action and mind, so that they are even in gains, maybe. Oh, and maybe +25 to each secondary stat when you get +50 to the primaries.


But, they'll never take my idea, so bleh.

Grimror
Mon Aug 11, 2003 9:43 am
#7

I agree dark jedi should be a tough mob. But its not like jedi are invincible in general. The good jedi got thier arses handed to them in EP2, and I'm assuming it will even be more of a blood bath in EP3. The dark jedi themselves are prone to getting killed as well (Darth Maul, Sith Lord, getting killed by Padawan Obi Wan in EP1???). I would say for PvM, a well rounded force of 10-20 should be acceptable numbers for killing Dark Jedi. If they want to go uber mob style like EQ, don't be surprised if that number gets into the 40s or 50s, but I don't see that happeneing for quite some time.
Decalogue
Mon Aug 11, 2003 9:55 am
#8

if you knew anything about TKA in the storys, they can fight a jedi master unarmed and beat them,TKA are almost like jedi with their medatative ability, so yes a TKA master should be able to take out a dark jedi



Iahu
TacD
Grimror
Mon Aug 11, 2003 10:43 am
#9

They're not going to make SWG TKAs Comprable to the EU tka. Its just not feasible balance wise. Stop thinking of yourself as this uber martial artist that can take on Jedi. The reality of this game is that you are merely an unarmed melee fighter.
Spakariti
Mon Aug 11, 2003 11:00 am
#10

*/on soapbox* Don't foolishly start the whole "TK's can take Jedi's!" crap again. Sure, we all know the stories about how a Teras Kasi master beat a Jedi in a fight, and how the Teras Kasi order was started to keep Jedi in check. However, (and I know this has been covered many times) the TK vs. Jedi duel in question wasn't an all out fight, it was unarmed combat vs. unarmed combat, so of course the TK master beat the Jedi in unarmed combat. And as for the Teras Kasi being formed to keep over zealous Jedi's in check, I have only one thing to say; just because something was created with a specific purpose in mind doesn't necessarily mean it's actually good at what it is supposed to do =) */off soapbox*


So should we as TK masters be able to take a dark Jedi? No, not alone. With one or two friends we may be able to take a dark Jedi (little pudly ones, untrained in the force), and under no circumstances should anything but avery large, coordinatedgroup be able to take on a Jedi master for more than a few seconds, dark or light.

threehairsleft
Mon Aug 11, 2003 11:57 am
#11

Just a note, 1500 dmg hits will not kill everyone in one hit. Doctors can buff stats 1000+, and you have food and spices in addition.

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