Teras Kasi Archive

Thread: How to pull as a TKA?

Isskost
Sun Nov 23, 2003 9:40 am
#1

Hi,


Just lately the pull technique of attacking one creature/NPC from 50-60m with a melee attack to pull its friend seems to have stopped working.


I ran into two FS guys the other day, and couldnt get one to pull so foolishly I attacked them both with the help of my pet (Rancor). Needless to say we both got creamed. Could any other TKAs give me advice on the best way to pull creatures/NPCs when you have 2 together?


Cheers


Isskost

Ehogack
Sun Nov 23, 2003 10:40 am
#2

Put your pet on one of them. And pray KD/dizzy works on the other.


After that, remember to thank SOE for fixing this non-game-breaking "bug."

Buckey_Knight
Sun Nov 23, 2003 2:07 pm
#3

When you have two or more creatures together and you only want to pull one at a time, here's what you can do:


Approach from an angle in which you can get close to your target, while keeping the others on the far side of your target. Since your target is closest, it will declare an attack first, and its buddies will pay no attention since you haven't entered their attack radius yet and because you weren't the one attacking first. Then run in the opposite direction toward the rest of your group while your target follows. Then, voila! Instant ambush.Just make sure that by the time you actually attack your target that you're far enough away from his buddies so they won't jump in. (usually about40 to50 meters) It will only work on aggressive creatures because you want them to be attacking you. This can be applied to NPCs, but only when they're spread out a bit more.


Oh, and make sure your mask scent isn't on when trying to pull creatures, lol.


I've used this method successfully thousands of timesthroughout my path to TKM. And unlike the previous method, this will allow you to pick apart nests with more than two creatures and still only fight one at a time.


Good luck and happy hunting

CazzimirStylla
Sun Nov 23, 2003 2:15 pm
#4

don't forget we have cdef weapons and republic blaster certs now. i used to use an uncertified cdef pistol sometimes to pull.



Cazzimir Stylla
Master TKA
Master CH
Eldrikk
Sun Nov 23, 2003 2:40 pm
#5

Also it seems that Npc's suffer from line of sight issues. I have noticed that if 2 are close together but there is a tree blocking the LOS from one npc to the other you can use this obstacle to pull them solo.



BH Loot drops vendor located at -729 1508 Dantooine.
Bixo
Sun Nov 23, 2003 5:45 pm
#6

Since I can't buff myself anymore and "they" fixed social creatures, I have been doing "hit and fade" ...


1. Determine a saferetreat direction - will need about 200m


2. Get 100m from target


3. tell your probot to attack (I carry 2 probots with medium armor)


4. /yell follow me afterprobot engage the target


5. turn and run away with probot following and mobs following - may have to say follow me periodically


6. Keep going until some of the mobs head back to the lair


7. tell probot to attack the one remaining mob and you kill it

Saepiroth
Sun Nov 23, 2003 10:37 pm
#7

get a marksman tree up to box four, and bleeda target from prone. Your bleeding target won't attack you until the bleed actually ticks and deals damageif you immediately /peace, so you can run out to 90 meters (limit of BAF rangefor socials) and then just wait for your objective to perk up and run to you.




Sapp O'Rath:
Booty Hunter, Imperial Colonel, Grand High Procurator of Dongs
Sapp's Postulate: SOE is a corporate experiment in just how hard you can piss in someone's eye and still have them pay you for the privilege.
Aynsun
Mon Nov 24, 2003 12:13 am
#8

Just run up and finish them all I've been using either pet/bot or taunt. Still seems that if I taunt from far away closest taunted one starts to stare at me while next mob to attacks. I though this was supposed to be fixed but I still can pull with it...



Account cancelled and business closed, Bye bye all
Aceses
Mon Nov 24, 2003 9:01 am
#9

I pull by drawing aggro and moving, like the other post said. But having a ranged chr. on another server I can say the aggro bug is a game-breaker.


If I would take cover and shoot a something it would never notice me and I could get 3 shots to drop it. However its friends would instantly "see" me. This was a major bug and totally defeats the /takecover functon. Also as everything is turning social these days.




Owehip, Akas, and Lofam on TC Prime
Fear leads to anger, anger leads to hate, hate leads to power
SilentJay1284
Mon Nov 24, 2003 9:08 am
#10

Do you want to pull or do you want do you want the best exp ever?


If so, then become an imp if ur not.


Get an AT-ST


Get either a full wearable sliced suit of adv. ubese or comp. armor


Goto dantooine


Do Hurtoon Howler or Stalker missions


Have the AT-ST attack the lair


You pick off the Hurtoons


50k exp a base, 10 min per base, 300k exp per hours.


In one day, i did balance 1-3 and about 13k into Balance 4.



/cheer






Azu'Ran -Black Company (BC)-USaint of Killers U
Leave this dam game, leave this game and move to WoW when it
hits stores! !


Pyradius
Mon Nov 24, 2003 11:09 am
#11

Also if you ever have just 2 enemies to split and they're social, you can simply target one of them from far away and turn on auto-attack...without a ranged weapon. The one you have targeted will not come, but the buddy will assist, being the social creature it is.



Otrissk the Trandoshan
Teräs Käsi Master
Sinking Ranger, Rising CH
ShingFlyingwave
Mon Nov 24, 2003 11:44 am
#12

That's the pull method that doesn't work any more because of the dev bug fix.
The mob and it's friends won't aggro until you actually do damage to the mob.



Shing
----
In my dream, I was drowning my sorrows
But my sorrows they'd learned to swim
Surrounding me, going down on me
Spilling over the brim
jefdenbeffer
Mon Nov 24, 2003 11:52 am
#13

that hurtoon stuff doesn't work man, i let the at st shoot the lair constantly, mask scent, and pick of the ones around it but after a few kills i have 3 hurtoon picking on me and incapping me.


anything wrong?





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