Teras Kasi Archive
Thread: Defensive Bonuses
I've run tests with my template (Master Commando / TKA 2|0|2|3...going for Master TKA)....and yes the Melee & Ranged Defenses still work whether you are armed or unarmed...you still get the full amount...My opponents still miss just as often whether I'm going in unarmed or have my Flame Thrower equipped...
The exception is the Unarmed Toughness& UnarmedAccuracy...it only works when you are unarmed or using VK's...
Of course you can fire that flamethrower then unequip it while you wait for the recycle time.
Only problem with that (not really a huge problem though) is that using a special with the flamethrower causes a 20 to 30 second delay (depending on skill level)...so if you fire off a /flamesingle1 and then quickly equip the VK's, you still have to wait around 30 seconds for you to start hitting...and during that time (the cool down period) you still get the 2.5x Melee Damage bonus done to you...But thanks to the Melee Defenses your target will often miss a lot during that 20 to 30 second recycle time...
Think of how many shots a TKA opponent can get in while your just standing there for 30 seconds waiting for the delay to go away...LOL
I have tested the different ways, keeping the FT equiped, keeping the VK's equiped, and switching during battle...all ways you still have the same Melee & Ranged Defenses....
bonuses stack this way:
anything that says UNARMED in front of it... say unarmed toughness.. only works when you are unarmed
anything that is labeled as JUST a defense... say defense versus posture change(down) works regardless of what you have (or dont have) in your hands.
cheers ![]()