Teras Kasi Archive

Thread: one question about TKA

Shu_ZhugeLiang
Wed Nov 26, 2003 9:57 am
#1

i just got novice tersa...i need advice from u masters which colums to get first to help me level up faster




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ryye
Wed Nov 26, 2003 10:08 am
#2

get knockdown1, then go all the way up power, then it doesn't really matter




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Uhews
Wed Nov 26, 2003 10:23 am
#3

I say power 2, balance 2, power 4, meditate 2, balance 4, master tka.


Thats how I did it, thats how I had my students do it.


Ill even explain why.


like the last post said power is most important, power = more xp faster and less damage taken. At power 2 you are doing good damage, and are almost ready to move to dantooine to do picket missions. Before you do you will need melee toughness so you must train balance tree, and balance 2 adds 10 unarmed toughness....once you get power 4 you are ready to get meditate 2 for powerboost so you can fight more effeciently and longer and dont have to worry about mind incaps so much.


thats what I recomend, take it or leave it up to you. One more thing the single HAM targeting attacks are useless in PvM. Either use UA2 or berserk up to you.




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Happymob
Wed Nov 26, 2003 10:36 am
#4




Before you do you will need melee toughness so you must train balance tree, and balance 2 adds 10 unarmed toughness



Actually, balance 2 adds 15 unarmed toughness...I wentfrom 24 toughness (you take 76% damage) to 39 toughness (you take 61% damage) so you can effectively last 20% longer with balance 2. Your unarmed toughness may vary from mine since master brawler and your level of precision striking will affect the amount. Still, cutting out an additional 15% of PvE damage is huge. It's an underrated box,in my opinion.




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KnightHawk420
Wed Nov 26, 2003 4:55 pm
#5

This is better IMHO lol... we've all got opinions




Power I


then


Balance I


then go upto Power IV


, then Balance IV, then Meditate IV.


And of course do precision along the way since it uses combat xp instead.


Power I and Balance I will give you the much favored Knockdown+dizzy combination. From that point you'll have a much better time killing things. Will be harder to grind out to Power IV without this combo.



Balance is good... but you won't notice the state defenses all that much... a good set of ubese armor will bring you alot farther than those mods will. I'd almost say meditate is as usefull or more so to a TKA as opposed to balance. But knockdown2 is at the top of the balance line and that is no doubt usefull





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