Teras Kasi Archive

Thread: Unarmed Damage Mods

TitoLandrum
Mon Feb 16, 2004 3:47 pm
#1

Question, I'm a TKM and I believe my Unarmed dmg is somewhere around the +200-250 mark, with zero attachments. Now, if I add Unarmed dmg attachments, is there a cap to unarmed dmg, or at the very least is there a point where attachments are no longer useful.





-=n|ÖÏ|n=-

TitoLandrum


johncarter
Mon Feb 16, 2004 4:00 pm
#2

+25
dreaming
Tue Feb 17, 2004 2:52 pm
#3

I think the original poster is asking if the damage is already topped out at 250, or whether the skill mods increase it (to a max of 250 +25)


well i have over +25 on damage, speed and accuracy.


+25 SHOULD give u an extra 10% if the maths work right. BUT if i can see an extra 10% on standard attack to a given target, then i'm a chinaman (no offence intended to chinese just a figure of speech).


AND it should be quite plain as if u hit a given target for on average 500 then u should average 550 more often than not. but it doesnt work in my experience.


so i think we are capped at 250 and that your lot SEAs or not.


Dream Slayer


Farstar
EnragedMonkey
Tue Feb 17, 2004 3:31 pm
#4

It's an actual +25 points of damage to an attack. Not any percent increase, but an additional +25. That is why it has little effect on your damage. It's added to your bare hands (no VK) or onto your VK when equipped. If I remember right, your bare hands have a base damage of 10-30 damage, which is why there's very little fluctuation in damage using bare hands compared to a VK.

edit: Standard attacks are multiplied by 1.5 times. At TKM you should be hitting for 390-420 (actual damage) barehanded with no skill tapes. With VKs on it'll vary depending on your VK's quality, obviously.

Message Edited by EnragedMonkey on 02-17-2004 02:34 PM

Naele
Tue Feb 17, 2004 5:50 pm
#5

i want some Unarmed Damage clothing attachments or something
Aynsun
Wed Feb 18, 2004 3:12 am
#6

I have "Jedi" composite armor set (80% kinetic, 65% rest and all ham under 400 for whole set) which has +26 unarmed damage, +16 speed, +18 accuracy and some defence mods atm. I haven't really noticed any difference on barehanded damage with that armor on or off. I'll be crying when first part gets broken while fixing it



Account cancelled and business closed, Bye bye all
dreaming
Wed Feb 18, 2004 8:28 am
#7

If it just adds 25 onto your damage total, why does the skills list display 250 (275) which suggests it is adding it to your damage modifier not just the total and would therefore be an extra 10%.

would any devs or tsrs care to explain this system?

Dream
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