Teras Kasi Archive

Thread: TKA needs balance. Suggestion: damage cap on specials

TheGriefMaster
Wed Feb 18, 2004 3:09 am
#1

The title says it all. Tell me what you think.
Aynsun
Wed Feb 18, 2004 3:17 am
#2

umm... No. I hit fast and 200+ vk and UA3 I'm hittinglittle over2k minus armor/resists. Other profs can do that too and much higher. If target is KD'd that's another story.


Better just fix other professions specials and problems and then it's solved.





Account cancelled and business closed, Bye bye all
NemesiS65
Wed Feb 18, 2004 4:01 am
#3






Aynsun wrote:

umm... No. I hit fast and 200+ vk and UA3 I'm hittinglittle over2k minus armor/resists. Other profs can do that too and much higher. If target is KD'd that's another story.


Better just fix other professions specials and problems and then it's solved.








/agree
DaPrez
Wed Feb 18, 2004 6:14 am
#4

Yeah what he said.




KOVAI
Sexiest Zabrak in the Ahazi Galaxy
Some people call me a space cowboy....some call me a gangster of love TXF

Osskti
Wed Feb 18, 2004 8:41 am
#5

Are you serious???



Currently a smuggler can hit for 1.5K+ in PvP when using last ditch, a rifleman with a jawa rifle can hit for 700, and a fencer with COB initiated is untouchable.



Go away and get some skills. Better yet, read your combat recorder to see what you are actually being hit and hitting for.





Osskti

"Haden Blackman is RIGHT! Everyone is happy and there is no problem with the game's situation...I mean you're still paying to play right!?"
zenixoda
Wed Feb 18, 2004 8:50 am
#6

naw the only thing they need nerfed is dizzy



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George Carlin "Think for a moment about flamethrowers. The fact that we have them at all. What it indicates to me is that at some point, some person said to himself, "Look at all those people across the road. What i wouldn't give to set them on fire. But i'm much to far away. If only there was some device that would shoot flames on them"
Tal-N
Wed Feb 18, 2004 9:23 am
#7

Dizzy only works on two-legged mobs and players, that's fairly limited as it is. If you remove dizzy or make people resistant to it then TKA will never be able to compete against ranged fighters because they'll have no way to hold them in place to stop them from running.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

o0MaSTa0o
Wed Feb 18, 2004 9:50 am
#8

good grief people to become a TKM only costs 92 points, that leaves u 158 points. You can master any of the three ranged professions with that. Then amazingly you wontbe kited anymore. Its funny how it works like that, or maby u can master commando and use big mean rockets and cannons YAY!!! It's so much fun....



Iatip Ehievea
THE UBER AAAA POSTER
IDS Guild Leutenant..2.0 (retired)
Tal-N
Wed Feb 18, 2004 10:04 am
#9

The point is that you then find to be effective with any melee profession you MUST have a ranged one, that leaves into this issue the devs are trying to avoid with 'optimum' templates however in this case it's a 'must have' template if you want to combat with players. A melee profession must not be forced to rely on skills outside itself in order to operate at all. This isn't a case where it's difficult to fight another player which is ranged while you are melee, it's a case where its IMPOSSIBLE to fight becase they have 128m radar in order to see you coming and you need to be within 15m of them to even stand a chance of stopping them from running. Crossing that 64m distance takes a total of 7 seconds, more than enough time for someone to run and then a melee fighter simply has no chance of ever catching them.


And it's not just other players, the same happens with certain NPCs who simply run away and you have no chance of catching them plus you cannot run away because they follow you and attack from a distance.






Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Shidevie
Wed Feb 18, 2004 10:08 am
#10

Until they figure out a way to combat ranged kiting KD & dizzy are going no where.



Shidevie
- Master Combat Medic
- Master Doctor
Shivanto
- Master Fencer
- Master Swordsman
VikaLine
Wed Feb 18, 2004 12:27 pm
#11

TKM is balanced i'll break it down for you real easy


1- 15m Lunge1 10m Specials (20m lunge is master brawler and any melee can do it)


2- Kinetic damage only which happens to be the most resisted damage in the game and the easiest to get maxed on armor


3- Max of AP1 and when vk's equipped which causespecial costs go up quite steeply if not buffed



The biggest reason people scream nerf is b/c they see a 2k damage hit and think WOW 2K THATS TO STRONG!! but if you look at how much damage is falling off the HAM bar you wont see 2k .. unfortunatly the combat logs dont show the damage after resists just before. Dont get me wrong TKM hits hard and fast but I hit just as hard and just as fast with my Master Fencer, Swordsman hit the hardest just are slow and we all know Pike is borked still.






Vikaline
-Master Doctor
-Tera Kasi Master
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