Teras Kasi Archive
Thread: TKA needs balance. Suggestion: damage cap on specials
umm... No. I hit fast and 200+ vk and UA3 I'm hittinglittle over2k minus armor/resists. Other profs can do that too and much higher. If target is KD'd that's another story.
Better just fix other professions specials and problems and then it's solved.
Aynsun wrote:
umm... No. I hit fast and 200+ vk and UA3 I'm hittinglittle over2k minus armor/resists. Other profs can do that too and much higher. If target is KD'd that's another story.
Better just fix other professions specials and problems and then it's solved.
/agree
Are you serious???
Currently a smuggler can hit for 1.5K+ in PvP when using last ditch, a rifleman with a jawa rifle can hit for 700, and a fencer with COB initiated is untouchable.
Go away and get some skills. Better yet, read your combat recorder to see what you are actually being hit and hitting for.
The point is that you then find to be effective with any melee profession you MUST have a ranged one, that leaves into this issue the devs are trying to avoid with 'optimum' templates however in this case it's a 'must have' template if you want to combat with players. A melee profession must not be forced to rely on skills outside itself in order to operate at all. This isn't a case where it's difficult to fight another player which is ranged while you are melee, it's a case where its IMPOSSIBLE to fight becase they have 128m radar in order to see you coming and you need to be within 15m of them to even stand a chance of stopping them from running. Crossing that 64m distance takes a total of 7 seconds, more than enough time for someone to run and then a melee fighter simply has no chance of ever catching them.
And it's not just other players, the same happens with certain NPCs who simply run away and you have no chance of catching them plus you cannot run away because they follow you and attack from a distance.
TKM is balanced i'll break it down for you real easy
1- 15m Lunge1 10m Specials (20m lunge is master brawler and any melee can do it)
2- Kinetic damage only which happens to be the most resisted damage in the game and the easiest to get maxed on armor
3- Max of AP1 and when vk's equipped which causespecial costs go up quite steeply if not buffed
The biggest reason people scream nerf is b/c they see a 2k damage hit and think WOW 2K THATS TO STRONG!! but if you look at how much damage is falling off the HAM bar you wont see 2k .. unfortunatly the combat logs dont show the damage after resists just before. Dont get me wrong TKM hits hard and fast but I hit just as hard and just as fast with my Master Fencer, Swordsman hit the hardest just are slow and we all know Pike is borked still.