Teras Kasi Archive
Thread: Teras Kasi Assesment/Suggestion
Page 1 of 1
Vertigo138
Fri Aug 06, 2004 9:08 pm
#1
Please post your thoughts on ideas i have =O
Teras KasiDamage Types
Kenetic Damage Type:I thinkit is notthat bad having seeing how we can lay tons of hits really fast and keep stun dizzy blind on a target fairly Easy...
Heat Damage Type: Iactually think itis worse then kenetic..Because in PvP Comp arrmor has resist to it and so do PSG's so its not very good for pvp.. even in pve alot of high lvl NPC's have high or 100% resist to heat... so i dont really think heat damage will help us much,
Electricity Damage Type:I have been a TKM for a While... and after much though i think we should good the eletricity damage type... because in PvE it will help aganist droideka for those of you that hunt them for the vibro motors that can enhance vks. and other people wont complain about tkm getting new damnge i dont think and in pvp yess eletric is always on comp but some peoples uber comp for pvp eletricity is the weakest stats like 70%.... besides stun.. so it wouldnt be to bad and even after combat revamp thosue arrmos stats eletricity will still be the lowest stat i think... not sure after post-revamp arrmor though but its just a thought.
Teras Kasi Skills and Skill Mods
I like most of teras kasi skills accept combo 1 and 2 cuz after u master there not to much use for them.. so they should make them do something special to make them more useable..maybe have them stun.
Skill mods a Teras Kasi alone get only +5 Dizzy defense witch is almost usless... aganist a master of any profession it almost never blocks dizzy at all. Thus i think we should get maybe 15 more dizzy defense atleast. and i think Teras Kasi and other Melee Proffessions should get maybe +20 terrain negotation because well people who are ranged can Run away while shooting at us(Kite) thus we cant do damage while they Kills us... even if we burst run, they can burst run too.
So i think maybe we should get a 5% faster burst Run our 10% longer burst Run or both. so that we have a chance especaly against Riflemen.(NOTE: if your melee/ranged this might not bother you as much but for all melee like me it would help)
Teras Kasi Center of Being... lets face it... center of being for us does not help us to much... its hardly noticeable .. unlike fencer center of being... so i suggest they revamp the tkm center of being to work alot better... not much else they cando right now.. maybe give us anotehr +30 center of being efficency maybe.
thanks for your time... please post some feed back ..
Message Edited by Vertigo138 on 08-06-2004 09:16 PM
Atama
Sat Aug 07, 2004 12:15 pm
#2
No electricity damage. That is for pikemen. Other than TK, every melee profession has a special damage type that helps make it distinct. We have heat, cold, acid, and restraint as potential special damage types (I omit energy because it's resisted as often as kinetic, if not more). All of them are good, except restraint isn't used by any attack right now and I don't know what the devs plan on doing with it.
Personally I advocate cold as a damage type, only because it's so uncommon to find it.
Personally I advocate cold as a damage type, only because it's so uncommon to find it.
Vertigo138
Sat Aug 07, 2004 3:09 pm
#3
um restraint is non-exsistant now and um if we get something that isnt mass resisted aganist people will flame
and i like cold to but cold vks ?? be kinda weird
Message Edited by Vertigo138 on 08-07-2004 03:10 PM
Taidashan
Sat Aug 07, 2004 7:53 pm
#4
We dont need our center of balance fixed...well, it could use a boost. We need defense acuity to work/improved. Also, go to tka armor page three. (Can tone down some of my ideas...got overly enthusiastic.)
Page 1 of 1